/cube_game_wwise

This repo improves the Audiokinetic Cube demo adding more features and complexity

Primary LanguageC

Cube Wwise Integration

This repo improves the Audiokinetic Cube Demo (2019.1) adding more features and complexity

  • In the original project, libraries were added inside a parent folder of the source code. Libraries are not added to the repository at this stage.
  • Makefile has been rewriten and now works correctly on MacOs.

Changelog

  • Added and modified events for jumping and landing: jump, land_big_jump, land_small_jump.
  • A Switch with the correct material is now setted before launching the land event, the land sound can now be customised based on the surface.
  • Added a new switch called Entity that sets the type of monster when it spawns.
  • Added a new switch called weapon_type that sets the type of weapon currently selected.
  • Added additional sound materials for some surfaces and a submenu in the game loadmap with the updated maps
  • Added a new Game Parameter called bullet_number that inform the audio engine of the number of bullet left for the currently selected weapon