This repo improves the Audiokinetic Cube Demo (2019.1) adding more features and complexity
- In the original project, libraries were added inside a parent folder of the source code. Libraries are not added to the repository at this stage.
- Makefile has been rewriten and now works correctly on MacOs.
- Added and modified events for jumping and landing:
jump
,land_big_jump
,land_small_jump
. - A Switch with the correct material is now setted before launching the land event, the land sound can now be customised based on the surface.
- Added a new switch called
Entity
that sets the type of monster when it spawns. - Added a new switch called
weapon_type
that sets the type of weapon currently selected. - Added additional sound materials for some surfaces and a submenu in the game loadmap with the updated maps
- Added a new Game Parameter called
bullet_number
that inform the audio engine of the number of bullet left for the currently selected weapon