A plugin for Video.js versions 6+ that adds a button to the control bar that will open the AirPlay menu if it is available on the user's device.
NOTE: there is a videojs-airplay
package that is in no way associated with @silvermine/videojs-airplay
. The
videojs-airplay
module appears to only support VideoJS version 5.x, whereas our
@silvermine/videojs-airplay
module supports VideoJS 6.x.
The @silvermine/videojs-airplay
plugin includes 3 types of assets: javascript, CSS and
images.
You can either build the plugin locally and use the assets that are output from the build process directly, or you can install the plugin as an npm module, include the javascript and SCSS source in your project using a Common-JS module loader and SASS build process, and copy the images from the image source folder to your project.
- Either clone this repository or install the
@silvermine/videojs-airplay
module usingnpm install @silvermine/videojs-airplay
. - Ensure that the project's
devDependencies
are installed by runningnpm install
from within the folder you cloned or installed the project. - Run
grunt build
to build and copy the javascript, CSS and image files to thedist
folder. - Copy the plugin's files from the
dist
folder into your project as needed. - Ensure that the images in the
dist/images
folder are accessible at./images/
, relative to where the plugin's CSS is located. If, for example, your CSS is located athttps://example.com/plugins/silvermine-videojs-airplay.css
, then the plugin's images should be located athttps://example.com/plugins/images/
.
Note: when adding the plugin's javascript to your web page, include the silvermine- videojs-airplay.min.js
javascript file in your HTML after loading Video.js. The
plugin's built javascript file expects there to be a reference to Video.js at
window.videojs
and will throw an error if it does not exist.
After both Video.js and @silvermine/videojs-airplay
have loaded, follow the steps in the
"Configuration" section below.
Once the plugin has been loaded and registered, add it to your Video.js player using Video.js' plugin configuration option (see the section under the heading "Setting up a Plugin" on Video.js' plugin documentation page. Use these options to configure the plugin:
plugins.airPlay.addButtonToControlBar
- aboolean
flag that tells the plugin whether or not it should automatically add the AirPlay button to the Video.js player's control bar component. Defaults totrue
.
For example:
var options;
options = {
controls: true,
plugins: {
airPlay: {
addButtonToControlBar: false, // defaults to `true`
}
}
};
videojs(document.getElementById('myVideoElement'), options);
Even though there are no configuration options, to enable the plugin you must either
provide an airPlay
entry in the plugins
option as shown above or you must call the
airPlay
plugin function manually:
var player = videojs(document.getElementById('myVideoElement'));
player.airPlay(); // initializes the AirPlay plugin
The AirPlayButton
component has one translated string: "Start AirPlay". The "Start AirPlay" string appears
in both of the standard places for Button component accessibility text: inside the .vjs-control-text
span
and as the <button>
element's title
attribute.
To localize the AirPlay button text, follow the steps in the Video.js Languages tutorial
to add a "Start AirPlay"
key to the map of translation strings.
If you are using a module loader such as Browserify or Webpack, first install
@silvermine/videojs-airplay
using npm install
. Then, use
require('@silvermine/videojs-airplay')
to require @silvermine/videojs-airplay
into
your project's source code. require('@silvermine/videojs-airplay')
returns a function
that you can use to register the plugin with videojs by passing in a reference to
videojs
:
var videojs = require('video.js');
// Initialize the AirPlay plugin
require('@silvermine/videojs-airplay')(videojs);
Then, follow the steps in the "Configuration" section above.
If you are using SCSS in your project, you can simply reference the plugin's main SCSS file in your project's SCSS:
@import "path/to/node_modules/@silvermine/videojs-airplay/src/scss/videojs-airplay";
Optionally, you can override the SCSS variables that contain the paths to the icon image files:
$icon-airplay--default
- the path to the icon image that is displayed when the AirPlay button is in its normal, default state. Defaults to"images/ic_airplay_white_24px.svg"
.$icon-airplay--hover
- the path to the icon image that is displayed when the user hovers over the AirPlay button. Defaults to"images/ic_airplay_white_24px.svg"
.$airplay-icon-size
- the width and height of the icon (the button and icon is a square). Defaults to12px
.
The plugin's images are located at @silvermine/videojs-airplay/src/images
. If you have
not overridden the icon image path variables in the SCSS, then copy the images from the
src/images
folder to a folder that is accessible at ./images/
, relative to where the
plugin's CSS is located. If, for example, your CSS is located at
https://example.com/plugins/silvermine-videojs-airplay.css
, then the plugin's images
should be located at https://example.com/plugins/images/
.
We genuinely appreciate external contributions. See our extensive documentation on how to contribute.
This software is released under the MIT license. See the license file for more details.