osc-js is an Open Sound Control library for all your JavaScript applications (UMD module for Node, Browser etc.) with address pattern matching and timetag handling. Sends messages via UDP, WebSocket or both (bridge mode) and offers a highly customizable Plugin API for your own network solutions.
Wiki | Basic Usage | ESDoc Documentation | Plugin API
- UMD Module running in Node.js, Electron, Chrome Apps, your browser or any other JS environment
- can be used with Webpack and Browserify
- no dependencies (except of
ws
in Node.js or similar environments) - simple interface
- built-in UDP, WebSocket networking support as plugins
- special bridge plugin for easy communication between UDP- and WebSocket clients
- Plugin API for your own custom networking solutions
- featuring all OSC 1.0 specifications
- OSC Address pattern matching
- time-critical OSC Bundles with Timetags
- osc-js is written in ES6 :-)
Read more about osc-js and how to use it in the Wiki.
const osc = new OSC()
osc.on('/param/density', (message) => {
console.log(message.args)
})
osc.on(['param', 'volume'], (message) => {
console.log(message.args)
})
osc.on('open', () => {
const message = new OSC.Message('/test', 12.221, 'hello')
osc.send(message)
const bundle = new OSC.Bundle(Date.now() + 5000)
bundle.add(message)
osc.send(bundle, { host: '192.168.178.5' })
})
osc.open({ port: 9000 })
Recommended installation via npm: npm install osc-js --save
.
Import the library const OSC = require('osc-js')
or add the script lib/osc.browser.js
or lib/osc.browser.min.js
(minified version) for usage in a browser.
To build the library with Webpack or similar tools without errors, use the alias
configuration and point the module to node_modules/osc-js/lib/osc.browser.js
. Read more about bundling issues here: Webpack Bundling.
osc-js offers a plugin architecture for extending it's networking capabilities. The library comes already with four built-in plugins. This is propably all you will ever need for your OSC applications:
WebsocketClientPlugin
(default)WebsocketServerPlugin
DatagramPlugin
for UDP network messagingBridgePlugin
useful Bridge between WebSocket- and UDP Clients
Configuration and examples of every plugin can be read here: Wiki.
Register the plugin when creating the OSC instance:
const osc = new OSC({ plugin: new OSC.WebsocketServerPlugin() })
osc.open() // listening on 'ws://localhost:8080'
- Write a simple webpage. The library will use a WebSocket client by default.
<button id="send">Send Message</button>
<script type="text/javascript" src="lib/osc.browser.min.js"></script>
<script type="text/javascript">
var osc = new OSC();
osc.open(); // connect by default to ws://localhost:8080
document.getElementById('send').addEventListener('click', function() {
var message = new OSC.Message('/test/random', Math.random());
osc.send(message);
});
</script>
- Write a Node app (the "bridge" between your UDP and WebSocket clients).
const OSC = require('osc-js')
const config = { udpClient: { port: 9129 } }
const osc = new OSC({ plugin: new OSC.BridgePlugin(config) })
osc.open() // start a WebSocket server on port 8080
- Create your Max/MSP patch (or PD, or SuperCollider or whatever you need).
[udpreceive 9129] // incoming '/test/random' messages with random number
It is possible to write even more sophisticated solutions for your OSC application without loosing the simple osc-js interface (including it's nice message handling etc.). Read the Plugin API documentation for further information.
class MyCustomPlugin {
// ... read docs for implementation details
}
const osc = new OSC({ plugin: MyCustomPlugin() })
osc.open()
osc.on('/test', (message) => {
// use event listener with your plugin
})
The library can also be used without the mentioned features in case you need to write and read binary OSC data. See this example below for using the Low-Level API (even though the library already has a solution for handling UDP like in this example):
const dgram = require('dgram')
const OSC = require('osc-js')
const socket = dgram.createSocket('udp4')
// send a messsage via udp
const message = new OSC.Message('/some/path', 21)
const binary = message.pack()
socket.send(new Buffer(binary), 0, binary.byteLength, 41234, 'localhost')
// receive a message via UDP
socket.on('message', (data) => {
const msg = new OSC.Message()
msg.unpack(data)
console.log(msg.args)
})
osc-js uses Babel for ES6 support, ESDoc for documentation, Mocha + Chai for testing and Rollup for generating the UMD module.
Clone the repository and install all dependencies:
git clone git@github.com:adzialocha/osc-js.git
cd osc-js
npm install
npm run test
for running the test suites.
npm run test:watch
for running specs during development. Check your style guide violations with npm run lint
.
npm run build
for creating all UMD modules in lib
folder.
npm run docs
for generating a docs
folder with HTML files documenting the library. Read them online here: https://adzialocha.github.io/osc-js/