Pinned Repositories
ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony's Worldwide Studios central tools group since early 2006. ATF has been used by most Sony first party game studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
common-shaders
Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.
FantasyMapGenerator
A fantasy map generator based on Martin O'Leary's "Generating fantasy map" notes
fsm
Example of FSM implementation in C#/XNA
glsl-optimizer
GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
LevelEditor
The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.
now-github-starter
Starter project to demonstrate a project whose pull requests get automatically deployed
odeint-v2
odeint - solving ordinary differential equations in c++ v2
progw32api
Programação Windows: C e Win32 API com ênfase em Multimídia
trust
[pt-BR] Um guia interativo sobre confiança, usando teoria dos jogos
andrekishimoto's Repositories
andrekishimoto/progw32api
Programação Windows: C e Win32 API com ênfase em Multimídia
andrekishimoto/fsm
Example of FSM implementation in C#/XNA
andrekishimoto/LevelEditor
The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.
andrekishimoto/trust
[pt-BR] Um guia interativo sobre confiança, usando teoria dos jogos
andrekishimoto/ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony's Worldwide Studios central tools group since early 2006. ATF has been used by most Sony first party game studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
andrekishimoto/common-shaders
Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.
andrekishimoto/FantasyMapGenerator
A fantasy map generator based on Martin O'Leary's "Generating fantasy map" notes
andrekishimoto/glsl-optimizer
GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
andrekishimoto/now-github-starter
Starter project to demonstrate a project whose pull requests get automatically deployed
andrekishimoto/odeint-v2
odeint - solving ordinary differential equations in c++ v2
andrekishimoto/OtterUI
OtterUI
andrekishimoto/ouya-unity-plugin
Unity plugin for OUYA
andrekishimoto/photoshop
Photoshop 1.0 Source Code
andrekishimoto/Prince-of-Persia-Apple-II
A running-jumping-swordfighting game I made on the Apple II from 1985-89
andrekishimoto/SLED
SLED (Script Language Editor and Debugger)