An easy to use sound solution for games and other applications written in C++.
Current project is in Visual Studio 2010, and has been tested on Windows 7 64bit only.
Current Features: - Play WAV and OGG files from sources - 3D audio by OpenAL - Stream OGG files with built in multithreading - Record from microphone and play back from sources - Record from microphone and play back in real time - Write custom signal processing plug ins
Known Issues: - Sample projects require project settings to run
Suggestions for Improvement - Create/Destroy buffers as sounds are played to better acomodate signal processing