andrewevstyukhin's Stars
aras-p/glsl-optimizer
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
insolitum/insolitum
NVIDIAGameWorks/NVIDIAImageScaling
NVIDIA Image Scaling SDK
p-ranav/alpaca
Serialization library written in C++17 - Pack C++ structs into a compact byte-array without any macros or boilerplate code
skarupke/flat_hash_map
A very fast hashtable
richgel999/astc_dec
Single source file LDR ASTC texture decompression in C++ (derived from Google's open source Android project)
dendibakh/perf-ninja
This is an online course where you can learn and master the skill of low-level performance analysis and tuning.
richgel999/bc7enc_rdo
State of the art RDO BC1-7 GPU texture encoders
emscripten-core/emscripten
Emscripten: An LLVM-to-WebAssembly Compiler
AnthonyCalandra/modern-cpp-features
A cheatsheet of modern C++ language and library features.
ARM-software/astc-encoder
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
SergeyMakeev/Goofy
Goofy - Realtime DXT1/ETC1 encoder
google/highwayhash
Fast strong hash functions: SipHash/HighwayHash
BinomialLLC/basis_universal
Basis Universal GPU Texture Codec
webmproject/libwebp
Mirror only. Please do not send pull requests. See https://chromium.googlesource.com/webm/libwebp/+/HEAD/CONTRIBUTING.md.
rygorous/ryg_rans
Simple rANS encoder/decoder (arithmetic coding-ish entropy coder).
facebook/zstd
Zstandard - Fast real-time compression algorithm
nothings/stb
stb single-file public domain libraries for C/C++