Software Renderer

This is a small demo for learning GAMES101, GAMES202 and OpenGL. All rendering operations are completed on the CPU using C++, so it's cross-platform.

glm is used as the math library, and OpenGL is used to show rendered results.

I will improve it if I have spare time:)

Usage

git clone https://github.com/andrewg42/SoftRenderer
cd SoftRenderer
cmake -Bbuild
cmake --build build -j8
build/main

Features

Basic

  • ImGui panel
  • arcball camera
  • image reader
  • model reader
  • reversed-z

Rendering

  • cube map

  • Lighting Model

    • Blinn-Phong
    • PBR
  • Anti-Aliasing

    • MSAA
    • FXAA
    • TAA
  • Shadow

    • shadow mapping

    • PCSS

  • Ambient Occlusion

    • SSAO

Third Party Packages

glfw and glad: for showing the result dynamically.

glm: for basic math operation.

imgui: for configure panel.

stb: for reading textures.

OBJ-Loader: for reading .obj file.

References

LearnOpenGL

现代 OpenGL 保姆级教程

Vulkan Tutorial

DX11 - Graphics pipeline

filament