A simple rust library for computer-graphics matrix calculations, because I'm not smart and/or educated enough to understand the fancy generalized linear algebra libraries.
This library only has these types:
- Matrix4
- Vector3
It only supports operations on these types that I personally understand. If you make a pull request that adds more linear algebra, you have to teach me what it does before I'll merge it.
When in doubt, I copied the API and code from glm. This library follows the right hand rule, all angles are in radians, and matrices are in row-major order.