andrewschultz/walking-into-it
Tic Tac Toe game where you want to play to lose but not obviously
Python
Issues
- 0
- 0
- 1
- 0
- 0
XYZZY leads to new-ish game
#30 opened by andrewschultz - 0
Implement UNDO in new-ish game
#31 opened by andrewschultz - 1
COVER ART by 11/14
#28 opened by andrewschultz - 0
- 0
Inform-style [one of] construction(s)
#23 opened by andrewschultz - 0
Different chatter based on whether you get the easy ones done first or the hard ones
#25 opened by andrewschultz - 0
- 0
Refactor test code to test module
#20 opened by andrewschultz - 0
- 1
- 0
toggle grid display
#18 opened by andrewschultz - 0
toggle zero-based starts for input/display
#19 opened by andrewschultz - 0
screen reader accessibility options
#17 opened by andrewschultz - 1
remove non-class-code functions, etc.
#15 opened by andrewschultz - 1
Python 2 compatibility with try/except?
#16 opened by andrewschultz - 0
- 0
make a dict of text-line arrays to read in
#13 opened by andrewschultz - 0
- 0
allow my_text_wrap_array to read in arrays
#10 opened by andrewschultz - 0
about/credits text to ttt.py file?
#11 opened by andrewschultz - 0
- 0
Allow for multiple lines of text e.g. don't break a word on the screen edge
#8 opened by andrewschultz - 0
implement a full ttt_game class
#3 opened by andrewschultz - 0
look to see if a winning move is a rotation/reflection of others, and if so, have the kid say "I dunno..."
#4 opened by andrewschultz - 0
have other kids at the playground pay more and more attention with each win
#5 opened by andrewschultz - 0
Make introduction interactive
#6 opened by andrewschultz - 0
Allow for different X's and O's
#2 opened by andrewschultz - 0