(some artifacts due to mp4 to gif conversion)
Uses stb_image.h from https://github.com/nothings/stb/blob/master/stb_image.h for textures
- Specular
- Texturing
- Normal mapping
- Skybox
- Bloom
- Ray picking
- Collision detection and callbacks
- Ray-Triangle collision detection
- Additional collision detection
- Game logic
- Particle effects