/PlanetDefender

Game built upon existing project https://github.com/andrewyung/OpenglTriangularization. Bug fixes and additional features

Primary LanguageC++

Planet Defender

(some artifacts due to mp4 to gif conversion)

Uses stb_image.h from https://github.com/nothings/stb/blob/master/stb_image.h for textures

Additional implementations

  • Specular
  • Texturing
  • Normal mapping
  • Skybox
  • Bloom
  • Ray picking
  • Collision detection and callbacks
    • Ray-Triangle collision detection

TODO

  • Additional collision detection
  • Game logic
  • Particle effects