This is a simple project, build on top of the ThridPerson template, demonstrating the use of the KeyBindingUtil library for remapping game input keys. It has a very basic UI menu, made with UMG and Blueprints, to demonstrate how to use it in your own game.
- KeyBindingUtil is a C++ library, also exposed to Blueprints, that allows you to create the key rebinding/remapping system for your game.
- Usefull for creating traditional Settings/Controls menu for your game.
- Add, edit and remove keys for both Input Actions and Input Axis.
- Right click on CustomBindings.uproject > Generate Visual Studio Files
- Build it to make sure it works, and that's it!!
- If your project is purely Blueprint you may have to convert it to C++ first
- Put the "Util" directory into the "Source" directory of your project
- Compile the whole project to make sure it works
- Just call the exposed functions to add, rebind or remove your game key bindings.