Pinned Repositories
AssetBundleEditor
Utility for unity to help organise assets in bundles
BubbleBoomUnity
A port of my Cocos2D Bubble Boom game to Unity
com.unity.addressables
[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. a prefab) is marked "addressable", it generates an address which can be called from anywhere. Wherever the asset resides (local or remote), the system will locate it and its dependencies, then return it.Use Window->Asset Management->Addressables to begin working with the system.Addressables use asynchronous loading to support loading from any location with any collection of dependencies. Whether you have been using direct references, traditional asset bundles, or Resource folders, addressables provide a simpler way to make your game more dynamic. Addressables simultaneously opens up the world of asset bundles while managing all the complexity.For usage samples, see github.com/Unity-Technologies/Addressables-Sample
CubePuzzle
Dual-Kawase-Blur-Demo
URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge.
experimental-ARInterface
Experimental cross-platform framework for mobile AR shown as part of "So You Think You Can Augment Reality?" talk at Unite Austin 2017
Moments
A quick GIF replay recorder for Unity
Respite
Skrap
Stealth_new
Stealth_new
andreydobrikov's Repositories
andreydobrikov/com.unity.addressables
[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. a prefab) is marked "addressable", it generates an address which can be called from anywhere. Wherever the asset resides (local or remote), the system will locate it and its dependencies, then return it.Use Window->Asset Management->Addressables to begin working with the system.Addressables use asynchronous loading to support loading from any location with any collection of dependencies. Whether you have been using direct references, traditional asset bundles, or Resource folders, addressables provide a simpler way to make your game more dynamic. Addressables simultaneously opens up the world of asset bundles while managing all the complexity.For usage samples, see github.com/Unity-Technologies/Addressables-Sample
andreydobrikov/Dual-Kawase-Blur-Demo
URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge.
andreydobrikov/tictactoe
A configurable version of Tic Tac Toe that uses common patterns like EventDispatcher and configurable scriptable objects.
andreydobrikov/Addressables-AssetManager
Pre-loading, Synchronicity, and Pooling for Unity Addressables
andreydobrikov/BackgroundDownload
Plugins for mobile platforms to enable file downloads in background
andreydobrikov/bebop
An extremely simple, fast, efficient, cross-platform serialization format
andreydobrikov/Cubie
Cubie is a simple mini-game in Unity that allows players to select cubes that sum up to a target value.
andreydobrikov/duelyst
Duelyst is a digital collectible card game and turn-based strategy hybrid, developed by Counterplay Games.
andreydobrikov/fheroes2
Free implementation of Heroes of Might and Magic II game engine
andreydobrikov/FinRL-Library
A Deep Reinforcement Learning Library for Automated Trading in Quantitative Finance. NeurIPS 2020. Please star. 🔥
andreydobrikov/GenericEventBus
A synchronous event bus for Unity, using strictly typed events and generics to reduce runtime overhead.
andreydobrikov/GroundGrowing
Open Source Unity3d Planetary Terrain Editor Extension with incremental background updates via multithreading
andreydobrikov/kitty-items
Kitty Items: CryptoKitties Sample App
andreydobrikov/MessagePipe
High performance in-memory/distributed messaging pipeline for .NET and Unity.
andreydobrikov/NotchSafeAreaSample
Simple project to test cutouts, safe area APIs with Device Simulator
andreydobrikov/OpenVHead
A 3D virtual head control system for VTuber in Unity with smooth motion and robust facial expressions
andreydobrikov/PlayRecorder
Unity scene logic recorder tool for editor and builds.
andreydobrikov/QuickOutline
Unity asset for adding outlines to game objects
andreydobrikov/Real-Time-Voice-Cloning
Clone a voice in 5 seconds to generate arbitrary speech in real-time
andreydobrikov/resemble-unity-text-to-speech
Resemble's voice cloning engine within Unity
andreydobrikov/scriptable-events
Simple and extensible event system for Unity Engine, implemented via scriptable objects
andreydobrikov/UE4Examples
Unreal Engine 4 Examples
andreydobrikov/uiframework
The deVoid UI Framework for Unity
andreydobrikov/UniModules
andreydobrikov/unity-actions-example
Example using Unity Actions to test and build a unity project.
andreydobrikov/Unity-Style-Guide
This article contains ideas for setting up a projects structure and naming convention for scripts and assets in Unity
andreydobrikov/UnityAutoBundles
Extension to Unity's Addressables for making it easier to distribute large projects and keep mobile download size small.
andreydobrikov/UnityGLTF
Runtime GLTF Loader for Unity3D
andreydobrikov/UnityTutorials-RTS
The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# scripting)!
andreydobrikov/voxblox
A library for flexible voxel-based mapping, mainly focusing on truncated and Euclidean signed distance fields.