Pinned Repositories
bevy_consumable_event
A Rust crate to add events to Bevy that can be consumed.
bevy_landmass
A crate for Bevy to use landmass.
bevy_scene_postprocess
A crate for Bevy that provides a way to "postprocess" scenes after loading them.
ChromeSendAndroid
The android app for ChromeSend
dodgy
A Rust crate to compute local collision avoidance (specifically ORCA) for AI characters.
landmass
A navigation system for video games written in Rust.
OFSM
Generic graph data structure plugin for ue4
polygon_clipping_rs
A Rust crate to compute boolean operations on polygons.
recast-rs
Rust bindings for Recast from recastnavigation
recastnavigation-rs-sys
Raw Rust FFI bindings for recastnavigation.
andriyDev's Repositories
andriyDev/landmass
A navigation system for video games written in Rust.
andriyDev/dodgy
A Rust crate to compute local collision avoidance (specifically ORCA) for AI characters.
andriyDev/polygon_clipping_rs
A Rust crate to compute boolean operations on polygons.
andriyDev/bevy_landmass
A crate for Bevy to use landmass.
andriyDev/recastnavigation-rs-sys
Raw Rust FFI bindings for recastnavigation.
andriyDev/bevy_scene_postprocess
A crate for Bevy that provides a way to "postprocess" scenes after loading them.
andriyDev/bevy_consumable_event
A Rust crate to add events to Bevy that can be consumed.
andriyDev/recast-rs
Rust bindings for Recast from recastnavigation
andriyDev/bevy
A refreshingly simple data-driven game engine built in Rust
andriyDev/bevy-cheatbook
Unofficial Reference Book for the Bevy Game Engine
andriyDev/bevy_ecs_tilemap
A tilemap rendering crate for bevy which is more ECS friendly.
andriyDev/com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
andriyDev/divert
Rust bindings for Recast Navigation.
andriyDev/bevy_common_assets
Collection of generic asset loaders for common file formats
andriyDev/bevy_egui
🇺🇦 Please support the Ukrainian army: https://www.comebackalive.in.ua/donate
andriyDev/bevy_infinite_grid
andriyDev/bevy_mod_debugdump
andriyDev/bevy_mod_picking
Picking and pointer events for Bevy.
andriyDev/bevy_ui_anchor
Microlibrary for adding anchoring to UI
andriyDev/Blenvy
Bevy Code & Blender addon for a simple workflow to add & edit Bevy components in Blender
andriyDev/disjoint
Fast and safe implementation of the disjoint-set data structure.
andriyDev/dotfiles
My dotfiles.
andriyDev/geo
Geospatial primitives and algorithms for Rust
andriyDev/naga
Universal shader translation in Rust
andriyDev/recast-detour
A simplified (detour only) rust binding for Recast & Detour library
andriyDev/recastnavigation
Navigation-mesh Toolset for Games
andriyDev/rust-font-loader
A font loading utility written in rust.
andriyDev/stable_node_set_rs
An ordered set in Rust that exposes "stable nodes" - nodes that can be referenced by their handle.
andriyDev/tarpaulin
A code coverage tool for Rust projects
andriyDev/wgpu
Cross-platform, safe, pure-rust graphics api.