Behaviour trees are often used to create artificial intelligences for games.
PBT is a set of libraries to create, execute and inspect behaviour trees while your application is running.
C# scripting in tree nodes makes this a flexible and powerful tool.
- https://gamedevdaily.io/managing-ai-in-gigantic-523dc84763cf#.i8ksed2nu
- http://aigamedev.com/open/article/bt-overview/
- http://www.altdev.co/2011/02/24/introduction-to-behavior-trees/
- http://magicscrollsofcode.blogspot.de/2010/12/behavior-trees-by-example-ai-in-android.html
- http://chrishecker.com/My_Liner_Notes_for_Spore/Spore_Behavior_Tree_Docs
- http://twvideo01.ubm-us.net/o1/vault/gdc10/slides/ChampandardDaweHernandezCerpa_BehaviorTrees.pdf
- http://docs.cryengine.com/display/SDKDOC4/Coordinating+Agents+with+Behavior+Trees
- http://en.wikipedia.org/wiki/Behavior_Trees
- OpenGL context switching issue: inspector/editor fonts sometimes disappear if multiple windows were opened.