/lead-me-out

Android game. Java. Drawing / Platformer.

Primary LanguageJava

Lead Me Out

An AndEngine powered interactive platformer game that allows you to draw hook-able platforms to navigate through a level.

#Timeline to completion

July 3 - July 5

  • (re)Begin work on the game. Think about functionality, design, make napkin sketches.

July 5 - July 7

  • Discuss the details of the gameplay, begin basic work over the weekend.

July 7 - July 14

  • Fix physics for basic platforming controls (walking left / right, jump)
  • Change drawing from point based to rectangle based

July 14 - July 21

  • Finish auto-scrolling screen, begin work on grappling hook
  • Finish different platform types

July 21 - July 28

  • Finish grappling hook
  • Complete death / restart / goal -> draw scene movement

July 28 - August 4

  • Polished player physics (including dropping down through platforms)
  • Platform art

August 4 - August 11

  • Menu screen navigation (play, settings, quit)
  • Player sprites

August 11 - August 18

  • Player sprites attached to player
  • In-game menu screen - click to open (restart, go to start menu) and "finished" for drawing mode
  • Begin environment art

August 18 - August 25

  • Work on platform creation - delete / move created platform, "ink" level
  • Finish environment art

August 25 - September 1

  • Level creation - napkin sketch 20 levels

September 1 - September 8

  • Finish level creation - translated into files
  • Button art

September 8 - September 15

  • Finish polishing / easy debugging

September 15 - September 22

  • Beta testing begins
  • Get ready for release (licensing, android developer acc., possible port to iphone)

September 22 - September 29

  • Continue beta testing, fix design / bugs as they appear
  • Take ideas for new levels

September 29 - October 6

  • Release to play store.

Step 3: ???

Step 4: Profit. (jk i just want to go to college)

##Forgot to fit in

  • Music, sound effects
  • App store icon
  • Gameplay demonstration video