An AndEngine powered interactive platformer game that allows you to draw hook-able platforms to navigate through a level.
#Timeline to completion
July 3 - July 5
- (re)Begin work on the game. Think about functionality, design, make napkin sketches.
July 5 - July 7
- Discuss the details of the gameplay, begin basic work over the weekend.
July 7 - July 14
- Fix physics for basic platforming controls (walking left / right, jump)
- Change drawing from point based to rectangle based
July 14 - July 21
- Finish auto-scrolling screen, begin work on grappling hook
- Finish different platform types
July 21 - July 28
- Finish grappling hook
- Complete death / restart / goal -> draw scene movement
July 28 - August 4
- Polished player physics (including dropping down through platforms)
- Platform art
August 4 - August 11
- Menu screen navigation (play, settings, quit)
- Player sprites
August 11 - August 18
- Player sprites attached to player
- In-game menu screen - click to open (restart, go to start menu) and "finished" for drawing mode
- Begin environment art
August 18 - August 25
- Work on platform creation - delete / move created platform, "ink" level
- Finish environment art
August 25 - September 1
- Level creation - napkin sketch 20 levels
September 1 - September 8
- Finish level creation - translated into files
- Button art
September 8 - September 15
- Finish polishing / easy debugging
September 15 - September 22
- Beta testing begins
- Get ready for release (licensing, android developer acc., possible port to iphone)
September 22 - September 29
- Continue beta testing, fix design / bugs as they appear
- Take ideas for new levels
September 29 - October 6
- Release to play store.
Step 3: ???
Step 4: Profit. (jk i just want to go to college)
##Forgot to fit in
- Music, sound effects
- App store icon
- Gameplay demonstration video