The BaconBox engine
Version: Development snapshot
What is the BaconBox Engine?
The BaconBox Engine is a 2D game engine designed to run on every major platform. BaconBox was greatly inspired by the well known Flixel and Unity engines. The goal was to mix the cool stuff the popular engines had and smooth out some of the rough edges. There is still more to come for this engine; it is still in its infancy.
More detailed informations are available on the BaconBox Engine website.
Getting help
For any help, you can go to the website, which is the documentation website or you can use our forums and make your mark in the community.
When you find a bug with our engine or anything we do, you should post a bug report on our bug tracker.
License informations
For license details about BaconBox, see the wiki or the license.txt file.
More details
How to use
The BaconBox engine is a library that is compiled and then used as the framework for game development. You might need to lookt at a BaconBoxApp project to know more about how to use this.
This project is more aimed at the porters, builders and hackers of The BaconBox Engine.
Project structure
ide/ -> Static IDE projects.
libraries/ -> The dependencies for The BaconBox Engine are there,
They are built using libbuildtool.
meta/ -> The Doxygen config file and the generated
documentation goes right there
BaconBox/ -> The BaconBox Engine sources