/cluster

Open source slow real time space conquest game.

Primary LanguageTypeScriptGNU General Public License v3.0GPL-3.0

Cluster

The central goal of Cluster is to be an obsessive slow real-time strategy game in which the players compete to dominate the galaxy, but in which no single player has the resources or power to win on their own, making diplomacy and cooperation key to establishing a winning alliance or a winning play.

Like many diplomacy games, Cluster games are likely to have their share of betrayals but I believe the better game experience will be one that rewards alliance formation and meta-game play so that the dominant experience of the game is one where players are challenged to form alliances that win the game, and yet are incentivised to form alliances with different players each time ensuring uniqueness and “fairness” for gameplay.

Cluster’s game concepts are meant to be few in number, with richness of choices and game flavour provided by subtypes within each concept that create matrices of possibility, exploding the game complexity or collapsing it as desired by having fewer or more elements of each type.

Cluster's development is barely started, feel free to start discussions, log bugs, post patches, or contribute in any way.