Realtime camera filters. Process frames by OpenGL shaders.
Thanks to the original authors of the shaders. Nekocode ported them from WebGL to OpenGL ES. Ankit Pati modernised the codebase by using newer Android libraries.
Realtime camera filters. Process frames by OpenGL shaders.
Thanks to the original authors of the shaders. Nekocode ported them from WebGL to OpenGL ES. Ankit Pati modernised the codebase by using newer Android libraries.