phaser-microlight
vehicle behavior / traffic light simulation based on phaser 🚦🚗
Note: This is a little playground of mine to play around with the Phaser game engine. It is not really considered to be (or become) a fully functional game.
You can find the latest version running on my github pages
Features
- es6 module loader using webpack
- draw street layout based on OSM imports
- spawn cars at random positions on the street
- add additional cars by hitting the
SPACE
key - cars accelerate and decelerate into intersections
- random turns at intersection to neighboring streets
- car collision
- need to be on same street and same heading direction
- the older of the two cars gets removed
Ideas
- introduce traffic lights that block intersections
- make cars stop if another car is in front
- grab street layouts from real world cities via OSM/gmaps API
- interactive mode to create street layout
- adapt
Getting started
In case you want to run the stuff yourself locally
# install dependencies
npm install
# start dev server
npm start
Getting OSM street data
# download a dumpy (lower left corner lng,lat -> top right lng,lat)
curl "https://api.openstreetmap.org/api/0.6/map?bbox=9.2055000,48.9407000,9.2643,48.9582" > marbach.osm
# turn import into a JSON file to load into the game (adapt filename in code)
node map-import.js > map.json
Credits
- Car sprites: unluckystudio.com
License
MIT © Andreas Offenhaeuser