/utk_render

Primary LanguageJavaScriptGNU General Public License v3.0GPL-3.0

FiveM Realtime GameView for HTML

Original script made by citizenfx

Installation

  • Put utk_render in your resource folder and start it like any other resource

  • script.js has a small config in it which you can define default upload url and field

Usage

  • in your html file put this code inside your body tag and make sure it's loaded before your scripts:
<script type="module" src="nui://utk_render/script.js"></script>

Functions

Request Screenshot

Takes a screenshot and uploads it to the defined url

  • Async method:

    async function takeScreenshot() {
        let resp = await MainRender.requestScreenshot("www.exampleupload.com", "files[]");
        console.log("resp", resp);
    }
  • Normal method:

    MainRender.requestScreenshot("www.exampleupload.com", "files[]").then((resp) => {
        console.log("resp", resp);
    })

Render GameView to a canvas element

Can be used for a lot of stuff: video calls, video record, live stream ...

  • Start canvas render

    const canvas = document.getElementById("videocall-canvas");
    
    MainRender.renderToTarget(canvas);
  • Stop canvas render

    MainRender.stop();

Basic Example

  • html

        <body>
            <button id="start">Start Video Call</button>
            <button id="stop" disabled>Stop Video Call</button>
            <canvas id="videocall-canvas" style="display: none; position: absolute; width: 250px; height: 575px; right: 5px; bottom: 5px; border: solid 5px red;"></canvas>
    
            <script type="module" src="nui://utk_render/script.js"></script>
            <script src="index.js"></script>
        </body>
  • index.js

        const startButton = document.getElementById("start");
        const stopButton = document.getElementById("stop");
        const canvas = document.getElementById("videocall-canvas");
    
        startButton.addEventListener("click", () => {
            canvas.style.display = "block"
            MainRender.renderToTarget(canvas);
            stopButton.disabled = true;
            startButton.disabled = false;
        });
    
        stopButton.addEventListener("click", () => {
            MainRender.stop();
            stopButton.disabled = false;
            startButton.disabled = true;
        });

Important Note

Realtime render was made for my own phone therefore, render width and height ratio is fixed for 250px 575px which is 10 / 23 however, you can change this by some simple edits:

  • script.js line:37 and line:97

        // this width is 10 / 23 which is 250 to 575
        const width = Math.floor(window.innerHeight * 10 / 23);
    
        // 3rd parameter is left offset for the camera, setting it to 0 means most left side of the game, setting it to window.innerWidth / 2 means half of the game
        cameraRTT.setViewOffset(window.innerWidth, window.innerHeight, window.innerWidth / 3.5, 0, width, window.innerHeight);

To creat a functional video call script, you need to look into WebRTC