ChocoRenderLimits aims to help map developers test their maps within the limitations of Vanilla Doom. It provides visual cues for players to find and potentially locate visplane overflows and other renderer issues.
It was formerly maintained by RestlessRodent, but she no longer does active development.
This is a SDL2 version with very few additional tweaks and corrections, primary
for Windows operating system.
Forked from chocolatiers/ChocoRenderLimits and maintained by Julian Nechaevsky.
For Windows (x86 and x64): chocorenderlimits-sdl2-win32.zip
Source code: chocorenderlimits-sdl2-src.zip
The grave/tilde key opens the menu which can be used to change the settings.