/react-konva

React + Canvas = Love. JavaScript library for drawing complex canvas graphics using React.

Primary LanguageJavaScriptMIT LicenseMIT

React Konva

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ReactKonva Logo

React Konva is a JavaScript library for drawing complex canvas graphics using React.

It provides declarative and reactive bindings to the Konva Framework.

An attempt to make React work with the HTML5 canvas library. The goal is to have similar declarative markup as normal React and to have similar data-flow model.

Currently you can use all Konva components as React components and all Konva events are supported on them in same way as normal browser events are supported.

You can even inspect the components in React dev tools.

Installation

npm install react-konva konva --save

For React v15 use:

npm install react@15.X react-dom@15.X react-konva@1.1.6 konva

Example

import React, { Component } from 'react';
import { render } from 'react-dom';
import { Stage, Layer, Rect, Text } from 'react-konva';
import Konva from 'konva';

class ColoredRect extends React.Component {
  state = {
    color: 'green'
  };
  handleClick = () => {
    this.setState({
      color: Konva.Util.getRandomColor()
    });
  };
  render() {
    return (
      <Rect
        x={20}
        y={20}
        width={50}
        height={50}
        fill={this.state.color}
        shadowBlur={5}
        onClick={this.handleClick}
      />
    );
  }
}

class App extends Component {
  render() {
    return (
      <Stage width={window.innerWidth} height={window.innerHeight}>
        <Layer>
          <Text text="Try click on rect" />
          <ColoredRect />
        </Layer>
      </Stage>
    );
  }
}

render(<App />, document.getElementById('root'));

All react-konva components correspond to Konva components of the same name. All the parameters available for Konva objects are valid props for corresponding react-konva components, unless otherwise noted.

Core shapes are: Rect, Circle, Ellipse, Line, Image, Text, TextPath, Star, Label, SVG Path, RegularPolygon. Also you can create custom shape.

To get more info about Konva you can read Konva Overview.

Comparisons

react-konva vs react-canvas

react-canvas is a completely different react plugin. It allows you to draw DOM-like objects (images, texts) on canvas element in very performant way. It is NOT about drawing graphics, but react-konva is exactly for drawing complex graphics on <canvas> element from React.

react-konva vs react-art

react-art allows you to draw graphics on a page. It also supports SVG for output. But it has no support of events of shapes.

react-konva vs vanilla canvas

Performance is one of the main buzz word in react hype.

I made this plugin not for performance reasons. Using vanilla should be more performant because while using react-konva you have Konva framework on top of and React on top of Konva. But I made this plugin to fight with application complexity. Konva helps here a lot (especially when you need events for objects on canvas, like “click” on shape, it is really hard to do with vanilla canvas). But React helps here much more as it provides very good structure for your codebase and data flow.

Documentation and Examples

Note: you can find a lot of demos and examples of using Konva there: http://konvajs.github.io/

Getting reference to Konva objects

To get reference of Konva instance of a node you can use ref property.

class MyShape extends React.Component {
  componentDidMount() {
    // log Konva.Circle instance
    console.log(this.refs.circle);
  }
  render() {
    return <Circle ref="circle" radius={50} fill="black" />;
  }
}

That will work for all nodes except Stage. To get Stage instance you have to use:

class App extends React.Component {
  componentDidMount() {
    // log stage react wrapper
    console.log(this.refs.stage);
    // log Konva.Stage instance
    console.log(this.refs.stage.getStage());
  }
  render() {
    return <Stage ref="stage" width="300" height="300" />;
  }
}

Animations

For complex animation I recommend to use React methods. Somethings like:

But for simple cases you can use Konva methods:

http://jsbin.com/puroji/2/edit?js,output

class MyRect extends React.Component {
  changeSize() {
    const rect = this.refs.rect;

    // to() is a method of `Konva.Node` instances
    rect.to({
      scaleX: Math.random() + 0.8,
      scaleY: Math.random() + 0.8,
      duration: 0.2
    });
  }
  render() {
    return (
      <Group>
        <Rect
          ref="rect"
          width="50"
          height="50"
          fill="green"
          draggable="true"
          onDragEnd={this.changeSize.bind(this)}
          onDragStart={this.changeSize.bind(this)}
        />
      </Group>
    );
  }
}

Using images

For images you need manually create native window.Image instance or <canvas> element and use it as image attribute of ReactKonva.Image component.

Demo: https://codesandbox.io/s/kw51nzpnx3

import React, { Component } from "react";
import { render } from "react-dom";
import { Stage, Layer, Image } from "react-konva";

// VERY IMPORTANT NOTES
// at first we will set image state to null
// and then we will set it to native image instanse
// only when image is loaded
class YodaImage extends React.Component {
  state = {
    image: null
  };
  componentDidMount() {
    const image = new window.Image();
    image.src = "http://konvajs.github.io/assets/yoda.jpg";
    image.onload = () => {
      // setState will redraw layer
      // because "image" property is changed
      this.setState({
        image: image
      });
    };
  }

  render() {
    return <Image image={this.state.image} />;
  }
}

// here is another way to update the image
class VaderImage extends React.Component {
  state = {
    image: new window.Image()
  };
  componentDidMount() {
    this.state.image.src = "http://konvajs.github.io/assets/darth-vader.jpg";
    this.state.image.onload = () => {
      // calling set state here will do nothing
      // because properties of Konva.Image are not changed
      // so we need to update layer manually
      this.imageNode.getLayer().batchDraw();
    };
  }

  render() {
    return (
      <Image
        image={this.state.image}
        y={250}
        ref={node => {
          this.imageNode = node;
        }}
      />
    );
  }
}

class App extends Component {
  render() {
    return (
      <Stage width={window.innerWidth} height={window.innerHeight}>
        <Layer>
          <YodaImage />
          <VaderImage />
        </Layer>
      </Stage>
    );
  }
}

render(<App />, document.getElementById("root"));

Using filters

To apply filters you need to cache Konva.Node (ref of all react-konva components).

DEMO: http://jsbin.com/ceyegucibe/1/edit?html,js,output

class MyRect extends React.Component {
  constructor(...args) {
    super(...args);
    this.state = {
      color: 'green'
    };
    this.handleClick = this.handleClick.bind(this);
  }
  componentDidMount() {
    this.rect.cache();
  }
  handleClick() {
    this.setState(
      {
        color: Konva.Util.getRandomColor()
      },
      () => {
        // IMPORTANT
        // recache on update
        this.rect.cache();
      }
    );
  }
  render() {
    return (
      <Rect
        filters={[Konva.Filters.Noise]}
        noise={1}
        x={10}
        y={10}
        width={50}
        height={50}
        fill={this.state.color}
        shadowBlur={10}
        ref={node => {
          this.rect = node;
        }}
        onClick={this.handleClick}
      />
    );
  }
}