This page contains some reminders about the followed guidelines.
- PIC32 use MIWI to send binary messages to each other.
- MIWI messages have a size up to 2KB
- Nios/PIC32 can send binary messages of any size (within limits) to PIC32/Nios
- Nios/PIC32 can send RPC messages to PIC32/Nios
- PIC32 redirects RPC messages to RPC handler routines
- When MIWI RPC is sent to PIC32, it redirects the contained message to other PIC32
- When File RPC is sent to PIC32
- Nios can send RPC message to other Nios
- RPC messages are received in background
- Nios manages the Frame Reader buffer
- Nios can read the values of multi-touch registers
- Nios uses double buffering
- Nios can read the values of ADXL registers
- Software sprites can be copied into graphical buffers via SGDMA
- Hardware sprites can display over the screen buffer
- Nios manages the LT24 screen buffer
- Nios can read the values of touch registers
- Game is launched from the website
- Level can be chosen on the website
- Paddle controller can be chosen on the website
- Game status can be seen on the website
- LT24 can induce boni/mali to the MTL side
- Paddle can be moved by touching it
- Paddle can be moved thanks to accelerometer
- Paddle can be resized by boni/mali
- Game can be paused by touching the playing area
- Fixed points for brick collision
- Additional points for consecutive brick collision
- Boni/mali can add/remove life
- Boni/mali can speed up/down the ball
- Levels are defined by background image and bricks map
- Bricks map is defined by array of char ( * for empty, numbers for others )
- Bricks need collisions to be destructed
- Boni/mali can add/remove bricks