Audience Targeting is a new App for Liferay 6.2 that will put the engagement experience of your portal at a whole new level. This app allows you to segment your audience, target specific content to different user segments, create campaigns for them and measure the campaigns' effectivness quickly.
The Liferay Audience Targeting application is part of the Liferay Portal project. [Liferay Portal] (http://www.liferay.com/community/liferay-projects/liferay-portal) is an open source enterprise web platform for building business solutions that deliver immediate results and long-term value. Liferay Portal started out as a personal development project in 2000 and was open sourced in 2001.
To get started, check out the project's community homepage at http://liferay.org!
The Audience Targeting application is a subset of plugins related to the Web Content Management Experience that enhance Liferay WCM capabilities.
The Audience Targeting App can be easily installed on Liferay Portal via Liferay Marketplace. To build the app yourself, read below for details.
In order to deploy the Audience Targeting application, you need to go through the following steps:
-
Obtain the latest version of the Liferay 6.2 SDK. You can clone locally the 6.2.x branch of the [liferay-plugins] (https://github.com/liferay/liferay-plugins) repository.
-
Init the Audience Targeting application submodule in the Liferay 6.2 SDK by running these commands inside the directory apps/content-targeting:
git submodule init git submodule update
-
Set these properties in the
build.<username>.properties
of your Liferay SDK:plugins.includes=*-api,*-hook,*-service,*-web,report-*,rule-*,runtime-dependencies,tracking-action-* plugin.excludes=*-test
-
Go to apps/content-targeting and run
ant build-app
Take a look at the Liferay Portal User Guide for information about using Liferay Portal.
The Audience Targeting application is built on top of Liferay Portal and follows the same usability patterns. For more information about how to use Audience Targeting, read the [Targeting Content to your Audience] (https://dev.liferay.com/discover/portal/-/knowledge_base/6-2/targeting-content-to-your-audience) section.
There are also available several [Tutorials in the Liferay Developer Network] (https://dev.liferay.com/develop/tutorials/-/knowledge_base/6-2/audience-targeting) to guide you through all the available extensions to the Audience Targeting App.
The master branch of this repository will always contain the latest release available of the app.
The latest work can be found in the branch develop.
Please, send any pull request to the user @liferay and the branch develop and we will start a discussion there about your changes.
The master branch of the Liferay Audience Targeting application is developed for Liferay 6.2 CE using the 6.2 version of the plugins SDK.
The Audience Targeting application is designed as a framework to be extended by other developers easily. See the Audience Targeting tutorials.
The source code of the Audience Targeting application is located in the [liferay-apps-content-targeting] (https://github.com/liferay/liferay-apps-content-targeting) repository. This repository is aggregated as a submodule of the [liferay-plugins] (https://github.com/liferay/liferay-plugins) repository under /apps.
Execute git tag
to see the tags of the different released versions of the app.
We welcome any and all contributions! If you have an idea for a new plugin or a new feature in an existing plugin, and wish to implement it, just send a pull request to the user @liferay and to the branch develop and we will start a discussion there around your changes.
You can contact us in the [forums] (https://www.liferay.com/es/community/forums/-/message_boards/category/43900641) and create bugs or feature requests in our [issue tracker] (http://issues.liferay.com/browse/WCM).
In order to execute the Integration tests locally, you have to go through the following steps:
-
Append the test modules to the
plugins.includes
property of yourbuild.<username>.properties
file:plugins.includes=<all other audience targeting application modules>,*-test,runtime-test-dependencies
-
Make sure you have deployed all the Audience Targeting application plugins and that your server is running.
-
Go to apps/content-targeting and run
ant test
. In order to run the tests from the IDE (e.g. IntelliJ), you should update the folder of the runner to use the folder of your plugin as the working directory.
The OSGi bundle console gives information about the bundles that are currently available in the container and allows some operations over them. In order to start the console you need to add this line to your portal-ext.properties
module.framework.properties.osgi.console=11311
Then you can just run telnet localhost 11311
once the Audience Targeting
application plugins have been deployed.
Some useful commands:
- bundles: list bundles and status
- start [bundle id]: starts a bundle
- stop [bundle id]: stops a bundle
- uninstall [bundle id]: uninstalls a bundle
Bugs and Feature Requests for the project can be found in our [issue tracker] (http://issues.liferay.com/browse/WCM).
Feel free to ask us anything in our [forums] (https://www.liferay.com/es/community/forums/-/message_boards/category/43900641).
For more information about filing bugs, staying updated with Liferay on social media, and other ways to participate, check out the Liferay Community Homepage and consult the README file in the liferay-portal repository.
This library, Liferay Portal Community Edition, is free software ("Licensed Software"); you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; including but not limited to, the implied warranty of MERCHANTABILITY, NONINFRINGEMENT, or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA