antonio-spano's Stars
vinnyhorgan/cri
A tiny multimedia library
vinnyhorgan/wray
The tiny wren runtime
vinnyhorgan/pesto
A tiny lua framework.
antonio-spano/file-cs
File library but in C#
microsoft/vscode
Visual Studio Code
antonio-spano/File
file class manager in c++
antonio-spano/vec
A simple C dynamic vector library.
RicksThread/Delegates
Delegates in C# are a very powerful tool in making programs as they can handle pointers to functions, member functions and lambdas. They can be used as events (ex: You've just won a game) and invoked to call all of the methods that it references. Since C++ doesn't have any native application I decided to try and create my own version of it (for learning purposes)
RicksThread/Path-Editor
General use path editor, created for fixed paths to be crossed. Inspired from the work of Sebastian Lague
RicksThread/Procedural-planets
Procedurally generated planets using the marching cubes algorithm. Inspired by Sebastian Lague.
RicksThread/ClusterEngine-2D
An attempt to create a very small 2d game engine for educational purposes
id-Software/DOOM
DOOM Open Source Release
id-Software/Quake-III-Arena
Quake III Arena GPL Source Release
antonio-spano/engine
A casual homemade engine just for fun.
JoeyDeVries/LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
SebLague/Geographical-Adventures
SebLague/Marching-Cubes
Coding Adventure
TheCherno/Hazel
Hazel Engine
vinnyhorgan/lovely-engine
The fastest way to get started with Love2d!