Unlucky AE now supports GraalVM native-image!
Unlucky AE is a fork of Unlucky, just for bug fixes.
This project's name meant Unlucky (Anyi's Edition).
Unlucky is a 2D RPG Game powered by Java & libGDX. Based on RNG (Random Number Generator) with a turn-based battle system. RNG is usually frowned upon in games, but this game's entire theme is RNG. Everything from attacks in battle to item enchanting to movement is based on RNG.
The player ventures and battles monsters in maps with various themes. Currently there are three available worlds all with 10+ levels in each world. In these maps, the player will have to defeat monsters and find a star tile to complete the level. Monsters may drop items that can improve the player's strength. These items may be sold in the shop for gold or enchanted to increase their power. There are currently 100+ items dropped by monsters and sold in the shop.
The battle system is based on turn-based mechanics. The player is given four randomly generated moves with each color corresponding to a different type of move. The player also has access to special moves that they can choose in the menu. Special moves give bonus effects to the player's attacks or affects the enemy. The player also has an option to run from the battle at a very low chance of success.
This fork's releases can be found on GitHub Releases.
You can also play this fork online at GitHub Page.
Official releases for Desktop are found on this. It is in a runnable .jar format so you must have JRE installed.
Note: running the official game on desktop will create a save.json
file in the same directory as the game. The game must be run in the same directory as the save.json to work and load your progress.
Official game also available for free on the Google Play Store.
The assets for this game are also available for download:
- Textures (contains a file
textures.png
that has all the textures in the game mapped into an atlastextures.atlas
). - Skins (contains LibGDX Skins of the game).
- Music (all music in the game in
.ogg
format). - Sound Effects (all sfx in the game mostly in
.ogg
format).
- Programming - Originally by Ming Li using Java & libGDX. Modified by Yi An.
- Artwork - Ming Li, using Paint.net and textures packed using Gdx Texture Packer GUI.
- Music - Ming Li using Bosca Cecilo.
- Sound Effects - all sound effects are under CC0 from Freesound and edited by Ming Li using Audacity.
This fork is licensed under the GPL-3.0 License.
Official project is licensed under the MIT License.