Nuklear module for the LÖVE game engine.
Provides a lightweight immediate mode GUI for LÖVE games.
-- Simple UI example.
local nk = require 'nuklear'
function love.load()
nk.init()
end
local combo = {value = 1, items = {'A', 'B', 'C'}}
function love.update(dt)
nk.frameBegin()
if nk.windowBegin('Simple Example', 100, 100, 200, 160,
'border', 'title', 'movable') then
nk.layoutRow('dynamic', 30, 1)
nk.label('Hello, world!')
nk.layoutRow('dynamic', 30, 2)
nk.label('Combo box:')
if nk.combobox(combo, combo.items) then
print('Combo!', combo.items[combo.value])
end
nk.layoutRow('dynamic', 30, 3)
nk.label('Buttons:')
if nk.button('Sample') then
print('Sample!')
end
if nk.button('Button') then
print('Button!')
end
end
nk.windowEnd()
nk.frameEnd()
end
function love.draw()
nk.draw()
end
function love.keypressed(key, scancode, isrepeat)
nk.keypressed(key, scancode, isrepeat)
end
function love.keyreleased(key, scancode)
nk.keyreleased(key, scancode)
end
function love.mousepressed(x, y, button, istouch)
nk.mousepressed(x, y, button, istouch)
end
function love.mousereleased(x, y, button, istouch)
nk.mousereleased(x, y, button, istouch)
end
function love.mousemoved(x, y, dx, dy, istouch)
nk.mousemoved(x, y, dx, dy, istouch)
end
function love.textinput(text)
nk.textinput(text)
end
function love.wheelmoved(x, y)
nk.wheelmoved(x, y)
end
Windows and Linux binaries are available for each release.
To build the library yourself, grab the code with:
$ git clone --recursive git@github.com:keharriso/love-nuklear.git
Compile with CMake (I recommend using the MinGW generator on Windows). You'll need to tell CMake where to find the LuaJIT headers and binaries. The end result is a native Lua module.
A complete description of all functions and style properties, alongside additional examples, is available at the LÖVE-Nuklear wiki.
Copyright (c) 2016 Kevin Harrison, released under the MIT License (see LICENSE for details).