manifest
WORLD MAP -world map to travel around -screen space is broken up into... 40x20 cells -do math to find out percentages for each cell sprite image length&width % -on key press
COMBAT MECHANICS -when you encounter an enemy, you enter battle mode -basic rpg style combat... think pokemon or final fantasy or certain mud games -base attack+random number(1-16) -base attack determined by gear -skills to level(through items not xp) *strength *speed *dexterity *defense *constitution *magic -if random number less attack misses -defense roll... *if defense is higher than 1, roll again for each level. -mele base hit is determined by strength -archery base hit is determined by dexterity -magic success chance is determined by magic lvl. combat magic has unique damage ranges, and there are spells like sleep, root, freeze, etc *magic attack succeeds if roll is lower than magic bonus
todo -get 4 way combat working -implement necromancy/magic/special attacks -create cave maze... there are 5 bosses, after the 4 outside bosses are beated, a wall in the maze opens up and reveals the final caveboss... make a torch mechanic that lights up only 3 squares in front/behind side to side and walls block light. -create quest and side quest dialogue -cool items to buy at traders -get port/sailing working