/proposal-binary-encoding

A proposal to add modern, easy to use binary encoders to the web platform.

Primary LanguageJavaScriptOtherNOASSERTION

proposal-binary-encoding

A proposal to add modern, easy to use binary encoders to the web platform. This is proposed as an addition to the HTML spec, not the ECMAScript language specification.

Problem

Many protocols, APIs, and algorithms require that some binary data (byte array) is serialized into a string that represents that binary data losslessly. Common formats for this are for example base64 encoding and hex encoding. Often the reverse - so deserializing the string back into the original data - is required too.

Here are some (common) usecases that require base64 or hex encoding / decoding some binary data:

  • Encoding a png image into a data URL (base64 encoding the png)
  • Creating a hex string from a cryptographic digest (hash)
  • Generating a random ID from crypto.getRandomValues (hex encoding a random byte array)
  • Send binary data over transports that only supports string values (base64 {de/en}coding)
  • Parsing PEM files (binary data is stored as base64 encoded strings)

The web platform does not provide a fast an easy approach to base64 / hex encode and decode. These are currently the most common ways to do hex encoding and decoding:

/**
 * @param {Uint8Array} bytes
 * @returns {string}
 */
function base64Encode(bytes) {
  var binary = "";
  var bytes = new Uint8Array(buffer);
  var len = bytes.byteLength;
  for (var i = 0; i < len; i++) {
    binary += String.fromCharCode(bytes[i]);
  }
  return globalThis.btoa(binary);
}

/**
 * @param {string} str
 * @returns {Uint8Array}
 */
function base64Decode(str) {
  var binaryStr = globalThis.atob(str);
  var bytes = new Uint8Array(binaryStr.length);
  for (var i = 0; i < binaryStr.length; i++) {
    bytes[i] = binaryStr.charCodeAt(i);
  }
  return bytes;
}

/**
 * @param {Uint8Array} bytes
 * @returns {string}
 */
function hexEncode(bytes) {
  return [...bytes].map((x) => x.toString(16).padStart(2, "0")).join("");
}

/**
 * @param {string} str
 * @returns {Uint8Array}
 */
function hexDecode(str) {
  var bytes = new Uint8Array(str.length);
  for (var i = 0; i < str.length; i += 2) {
    bytes[i] = parseInt(hex.substr(n, 2), 16);
  }
  return bytes;
}

All of the above decoders don't handle errors correctly, don't validate the input, and the encoders do a lot of string concatenations (join("") is also concatenation). These are the first implementations that users will see when looking up "arraybuffer to base64 javascript" or "arraybuffer to hex javascript" on Google:

Top search result for "arraybuffer to base64 javascript" on StackOverflow has 252 upvotes and is very inefficient due to the excessive string concat: https://stackoverflow.com/questions/9267899/arraybuffer-to-base64-encoded-string

Top search result for "arraybuffer to hex javascript" on StackOverflow has 76 upvotes and is pretty inefficient due to an excessive amount of function calls and string join which is incredibly slow in V8: https://stackoverflow.com/questions/40031688/javascript-arraybuffer-to-hex

These many suboptimal custom implementations lead to a bunch of extranious code that is shipped to clients for trivial encodings that are already present in browser binaries. This is especially bad when users use Node's Buffer for the sole purpose of hex and base64 encoding / decoding and then bundle that for the browser which pulls in a large browserify polyfill.

Through some analysis with sourcegraph, it looks that a large number of JS devs use Buffer.toString("hex") or Buffer.toString("base64") for encoding / decoding base64 or hex: combined there are almost 10k uses in 366k public repos.

Additionally the NPM base-64 packages which provides byte array -> base64 string encodings, has 600k weekly downloads. Again wouldn't be needed if the platform shipped this primitive.

When thinking about implementing native binary encodeers, the question of which alphabet to use is bound to come up. Whatever the final proposal, the most common encoding alphabets should be supported. The standard base64 algorithm is defined by RFC 4648 and is already available in https://infra.spec.whatwg.org/#forgiving-base64. An alternative url safe base64 encoding is also specified by RFC 4648 and is often used in the context of web applications. The only variation you get for hex encoding is upper vs lower case, but this can easially be changed by the user using a .toUpperCase or .toLowerCase. The default should be lower case to match existing implementations in Node, Go, and Number.toString(16).

Implementations in other environments

Node.js

In Node, base64 and hex encoding of byte slices can be done via the Buffer primitive. Buffers have a .toString method that takes an optional argument defining the type of encoding to use. For this proposal only "hex" and "base64", and "base64url" are relevant. Streaming is not supported. Alternative alphabets are not supported. Disabling of padding is not supported. Usage example:

const buf = Buffer.from("hello world", "utf8");
buf.toString("hex");
buf.toString("base64");

const buf2 = Buffer.from("68656c6c6f20776f726c64", "hex");
buf2.toString("utf8");

Deno standard library

Deno does not include a base64 or hex decoder in the runtime natively, but it does include one in the standard library. It is capable of base64, base64url, and hex. Streaming is not supported. Alternative alphabets are not supported. Disabling of padding is not supported.

Usage example:

import * as base64 from "https://deno.land/std@0.98.0/encoding/base64.ts";
import * as base64url from "https://deno.land/std@0.98.0/encoding/base64url.ts";
import * as hex from "https://deno.land/std@0.98.0/encoding/hex.ts";

const message = new TextEncoder.encode("hello world");

base64.encode(message); // takes uint8array
base64.decode("aGVsbG8gd29ybGQ="); // returns uin8array

base64url.encode(message); // takes uint8array
base64url.decode("aGVsbG8gd29ybGQ="); // returns uin8array

hex.encode(message); // takes uint8array
hex.decode("68656c6c6f20776f726c64"); // returns uin8array

Dart

Dart supports base64 and base64url encoding via the standard library. Hex encoding is not supported natively, instead the hex package on pub.dev is recommended. Streaming is supported for base64. Alternative alphabets are not supported. Disabling of padding is not supported.

Usage example;

import "dart:convert";
import "package:hex/hex.dart";

base64.encode([0x62, 0x6c, 0xc3, 0xa5, 0x62, 0xc3, 0xa6,
               0x72, 0x67, 0x72, 0xc3, 0xb8, 0x64]);
base64.decode("YmzDpWLDpnJncsO4ZAo=");

base64Url.encode([0x62, 0x6c, 0xc3, 0xa5, 0x62, 0xc3, 0xa6,
                  0x72, 0x67, 0x72, 0xc3, 0xb8, 0x64]);
base64Url.decode("YmzDpWLDpnJncsO4ZAo=");

HEX.encode([1, 2, 3]); // "010203"
HEX.decode("010203"); // [1, 2, 3]

// Streaming for base64 is supported via the Base64Encoder and Base64Decoder
// classes. These are stream combinators for the Dart native streams (we would
// call them transform streams).

Go

In Go base64 is implemented with the Go native streaming API (io.Reader / io.Writer). There are two functions, base64.NewEncoder and base64.NewDecoder which can be used to create what we would call transform streams. In Go all code is concurrent code (what we would call async), so this API can be used with the same versatility as a synchronous encoder / decoder in JS. The encoders and decoders take a Encoding parameter which specifies the alphabet to use. Padding can be enabled and disabled for each encoding.

Usage example:

// Open the input and output files (these are io.Reader and io.Writer streams)
in, _ := os.Open("in.txt")
out, _ := os.Open("out.txt")

// Create a new encoder that outputs to out with the standard base64 encoding
encoder := base64.NewEncoder(base64.StdEncoding, out)

// Copy the input data into the encoder
io.Copy(encoder, in)

// The decoder works the same, just with input and output reversed and
// `base64.NewDecoder` used instead.

Proposal

This proposal introduces a new BinaryEncoder and BinaryDecoder API that can be used to serialize byte arrays into base64 or hex strings, and deserialize these strings back into byte arrays.

Binary encodings

This proposal allows for encoding and decoding base64, base64url, and hex data. It does not implement streaming support, as this could be later implemented in a BinaryEncoderStream / BinaryDecoderStream, or using the same synchronous API as text encoding, using a stream: true option on the encode / decode methods. This proposal also does not allow disabling of padding for base64, or alternative alphabets.

enum BinaryEncoding {
  "base64",
  "base64url",
  "hex"
}

BinaryEncoder

A second argument in the constructor can be used for an option bag if additional fields for BinaryEncoder are required in the future.

[Exposed=(Window,Worker)]
interface BinaryEncoder {
  constructor(BinaryEncoding encoding);
  
  readonly attribute BinaryEncoding encoding;
  readonly attribute boolean padding;

  USVString encode([AllowShared] BufferSource input);
};

A BinaryEncoder object has an associated encoding, which is a BinaryEncoding.

The new BinaryEncoder(encoding) constructor steps are:

  1. Set this's encoding to encoding.

The encode(input) method steps are:

  1. Switch on this's encoding and run associated steps:
    • "base64": return the output of running forgiving-base64 encode on input. TODO: handle failure case (throw TypeError or DOMException?)
    • "base64url": return the output of running forgiving-base64 encode on input, with alternative base64 table from RFC 4648. NOTE: forgiving-base64 encode does not have an argument for base64 table. TODO: handle failure case (throw TypeError or DOMException?)
    • "hex": return the output of running hex encode on input. TODO: handle failure case (throw TypeError or DOMException?)

To hex encode given a byte sequence data, run these steps:

  1. TODO

BinaryDecoder

A second argument in the constructor can be used for an option bag if additional fields for BinaryDecoder are required in the future.

[Exposed=(Window,Worker)]
interface BinaryDecoder {
  constructor(BinaryEncoding encoding);
  
  readonly attribute BinaryEncoding encoding;

  [NewObject] Uint8Array decode(DOMString input);
};

A BinaryDecoder object has an associated encoding, which is a BinaryEncoding.

The new BinaryDecoder(encoding) constructor steps are:

  1. Set this's encoding to encoding.

The decode(input) method steps are:

  1. Switch on this's encoding and run associated steps:
    • "base64": return the output of running forgiving-base64 decode on input. TODO: handle failure case (throw TypeError or DOMException?)
    • "base64url": return the output of running forgiving-base64 decode on input, with alternative base64 table from RFC 4648. NOTE: forgiving-base64 encode does not have an argument for base64 table. TODO: handle failure case (throw TypeError or DOMException?)
    • "hex": return the output of running hex decode on input. TODO: handle failure case (throw TypeError or DOMException?)

To hex decode given a string data, run these steps:

  1. TODO

Future extensions

This proposal leaves many extension points for future API additions. For example the addition of a way to disable padding for the encoder, and support for base32 and base62 encoding.

Examples

Some examples demonstrating how this API can be used.

Calculate a hex sha256 digest of a file

const file = new Uint8Array([/** populated with some data */]);
const digestBytes = await crypto.subtle.digest("sha-256", file);
const digest = new BinaryEncoder("hex").encode(digestBytes);
console.log(digest);

Parse a PEM file

const BEGIN_CERT = "-----BEGIN CERTIFICATE-----";
const END_CERT = "-----END CERTIFICATE-----";

const certificate = `
-----BEGIN CERTIFICATE-----
MIICGzCCAaGgAwIBAgIQQdKd0XLq7qeAwSxs6S+HUjAKBggqhkjOPQQDAzBPMQsw
CQYDVQQGEwJVUzEpMCcGA1UEChMgSW50ZXJuZXQgU2VjdXJpdHkgUmVzZWFyY2gg
R3JvdXAxFTATBgNVBAMTDElTUkcgUm9vdCBYMjAeFw0yMDA5MDQwMDAwMDBaFw00
MDA5MTcxNjAwMDBaME8xCzAJBgNVBAYTAlVTMSkwJwYDVQQKEyBJbnRlcm5ldCBT
ZWN1cml0eSBSZXNlYXJjaCBHcm91cDEVMBMGA1UEAxMMSVNSRyBSb290IFgyMHYw
EAYHKoZIzj0CAQYFK4EEACIDYgAEzZvVn4CDCuwJSvMWSj5cz3es3mcFDR0HttwW
+1qLFNvicWDEukWVEYmO6gbf9yoWHKS5xcUy4APgHoIYOIvXRdgKam7mAHf7AlF9
ItgKbppbd9/w+kHsOdx1ymgHDB/qo0IwQDAOBgNVHQ8BAf8EBAMCAQYwDwYDVR0T
AQH/BAUwAwEB/zAdBgNVHQ4EFgQUfEKWrt5LSDv6kviejM9ti6lyN5UwCgYIKoZI
zj0EAwMDaAAwZQIwe3lORlCEwkSHRhtFcP9Ymd70/aTSVaYgLXTWNLxBo1BfASdW
tL4ndQavEi51mI38AjEAi/V3bNTIZargCyzuFJ0nN6T5U6VR5CmD1/iQMVtCnwr1
/q4AaOeMSQ+2b1tbFfLn
-----END CERTIFICATE-----
`.trim();

if (!certificate.startsWith(BEGIN_CERT)) {
  throw new Error("certificate doesn't start with BEGIN CERTIFICATE");
}
if (!certificate.endsWith(END_CERT)) {
  throw new Error("certificate doesn't end with END CERTIFICATE");
}

const inner = certificate.substring(
  BEGIN_CERT.length,
  certificate.length - END_CERT.length,
).trim();

const der = new BinaryDecoder("base64").decode(inner);

FAQ

I want streams!

Streams are interesting, but the most common usecase is not streaming. This proposal tries to get consensus for the least controversial and most common usecase first, and can then be expanded to streaming later. This could be done in a non breaking way in the same way as streaming support for text encoder: BinaryEncoderStream / BinaryDecoderStream, or using the same synchronous API as text encoding, using a stream: true option on the encode / decode methods.

Can this be combined into the TextEncoding / TextDecoding interfaces?

In theory yes, but in practice it doesn't make much sense. In text encoding the binary representation is the "encoded" form, while in binary encoding the text form is the "encoded" form. Because of this, encoding some binary data to a base64 string would actually use the text decoder interface as it is the one that translates from byte array to string. This is not intuitive.

Why is X encoding not supported?

This is a first pass with just the 3 most common encodings. Support for "base62", "base32", and various other encodings can be added after initial consensus and implementation.

Is this feature poly-fillable?

Yes! In fact there is a polyfill in this repo in the polyfill/ folder. The polyfill is 1.3 kb gzipped and could likely be made a lot smaller.

hex or base16?

hex is definitely the common name. See Java, Go, Python. Outside of RFC4648 it is not commonly called "base 16".

Some real world data from Sourcegraph to back this up: