/flutter_getx_template

Create flutter project with all needed configuration in two minutes (theme, localization, connect to firebase, FCM, local notifications, safe API call, error handling, animation..etc)

Primary LanguageDart

Flutter GetX Template

Flutter Getx template: Starting up new project with all needed configuration has never been easier.

Introduction

We all face the same problem when we want to start a new project we have to take care of some repeatable things such as

  • Theme (light/dark) & store current theme in shared pref ๐ŸŒ’
  • Localization & store the current locale in shared pref ๐Ÿ…ฐ๏ธ
  • Firebase Messaging ๐Ÿ“จ
  • Notifications setup ๐Ÿ””
  • Safe api requests & error handling ๐Ÿ”
  • Changing between widgets during api call (loading,success,failed..etc) ๐Ÿ˜ด
  • Snackbar,Toasts & in app notifications ๐Ÿช–
  • Making app more responsive and stop font scaling โš–๏ธ This project will take care of all this repeatable things so you can start your project in few steps and you will have all the mentioned points set up and ready to use ๐Ÿ˜Ž

What is new ๐ŸŒŸ

  • Separate Local Notification helper from fcm helper ๐Ÿ› ๏ธ
  • Integration Test for BaseClient ๐Ÿงช
  • Integration Test for Awesome Notifications Helper ๐Ÿงช
  • Integration Test for Widget Animator ๐Ÿงช
  • Unit Test also for BaseClient ๐Ÿงช
  • Unit Test for MySharedPreference ๐Ÿงช
  • Unit Test for MyHive ๐Ÿงช
  • Unit Test for Localization Service ๐Ÿงช
  • Replace get_storage with SharedPref (unsolved testing problems with get_storage) ๐Ÿ“ฆ๏ธ
  • Refactor Code ๐Ÿ› ๏ธ
  • Support Web (in progress) ๐Ÿ’ก

Acknowledgment

Project was created using get_cli which is a great tool helping you to (start project,create screens/controllers, handling DI)..etc and we will list other packages that helped to create this skeleton

Clone and start project

Before discovering folders lets first perform some actions to make the project ready to launch

  • first run this command it will generate hive type adapters (for our custom classes that we want to store locally)

    flutter packages pub run build_runner build --delete-conflicting-outputs
    

    if you don't want to use hive comment this line in main.dart

    await MyHive.init(adapters: [UserModelAdapter()]);
  • To make your app responsive and look exactly as your (xd,figma..etc) design you need to set artbord size for flutter_ScreenUtil in main.dart

    ScreenUtilInit(
      designSize: const Size(375, 812), // change this to your xd artboard size
  • FCM & Awesome Notifications are combined at the same class so when ever you connect your app to firebase your app will be ready to receive notifications you don't need to do anything except sending fcm notification to your api via implementing the method (sendFcmTokenToServer) which is inside FcmHelper class ๐Ÿ˜Ž

    static _sendFcmTokenToServer(){
        var token = MySharedPref.getFcmToken();
        // TODO SEND FCM TOKEN TO SERVER
    }
  • Change app package name

    flutter pub run change_app_package_name:main com.new.package.name
    
  • Change app name

    flutter pub run rename_app:main all="My App Name"
    
  • Change app launch icon (replace assets/images/app_icon.png with your app icon) then run this command

    flutter pub run flutter_launcher_icons:main
    
  • FCM: firebase has recently added (add flutter app) to your firebase which will make adding our flutter(android/ios) app to firebase take only 2 steps ๐Ÿ”ฅ but first you need to download Firebase CLI and in the terminal execute:

    dart pub global activate flutterfire_cli
    

    then follow the firebase guid you will get command similar to this one

    flutterfire configure --project=flutter-firebase-YOUR_PROJECT_ID
    

    and that's it! your project is now connected to firebase and fcm is up and ready to get notifications

    Important Note

    IOS require few more steps from your side to recive fcm notifications follow the Dcos steps and after that everything should be working fine from flutter side

Quick Start

  • Responsive app: to make your app responsive you need to get advantage of using flutter_ScreenUtil so instead of using normal double values for height,width,radius..etc you need to use it like this

  • 200.w // adapted to screen width
    100.h // /Adapted to screen height
    25.sp // adapter font size
    10.r // adapter radius
    // Example
    Container(
        height: 100.h,
        width: 200.w,
        child: Text("Hello",style: TextStyle(fontSize: 20.sp,))
    )
  • Theme

    • Change theme

      MyTheme.changeTheme();
    • Check current theme

      bool isThemeLight = MyTheme.getThemeIsLight();
  • Localization

    • Change app locale

      LocalizationService.updateLanguage('en');
    • Get current locale

      LocalizationService.getCurrentLocal();
    • Use translation

      Text(Strings.hello.tr)
  • Safe api call

    • logic code (in controller)

        // hold data coming from api
        List<dynamic> data;
      
        // api call status
        ApiCallStatus apiCallStatus = ApiCallStatus.holding;
      
        // getting data from api
        getData() async {
          // *) perform api call
          await BaseClient.safeApiCall(
            Constants.todosApiUrl, // url
            RequestType.get, // request type (get,post,delete,put),
            onLoading: () {
              // *) indicate loading state
              apiCallStatus = ApiCallStatus.loading;
              update();
            },
            onSuccess: (response){ // api done successfully
              data = List.from(response.data);
              // -) indicate success state
              apiCallStatus = ApiCallStatus.success;
              update(); // update ui
            },
            // if you don't pass this method base client
            // will automatically handle error and show error message to user
            onError: (error){
              // show error message to user
              BaseClient.handleApiError(error);
              // -) indicate error status
              apiCallStatus = ApiCallStatus.error;
              update(); // update ui
            },
          );
        }
    • UI: MyWidgetsAnimator will animate between widgets depending on current api call status

      GetBuilder<HomeController>(
      builder: (controller){
        return MyWidgetsAnimator(
            apiCallStatus: controller.apiCallStatus,
            loadingWidget: () => const Center(child: CircularProgressIndicator(),),
            errorWidget: ()=> const Center(child: Text('Something went wrong!'),),
            successWidget: () =>
               ListView.separated(
                itemCount: controller.data!.length,
                separatorBuilder: (_,__) => SizedBox(height: 10.h,),
                itemBuilder: (ctx,index) => ListTile(
                    title: Text(controller.data![index]['userId'].toString()),
                    subtitle: Text(controller.data![index]['title']),
                  ),
              ),
      
        );
      },
      )
  • Snackbars (in app notify):

    CustomSnackBar.showCustomSnackBar(title: 'Done successfully!', message: 'item added to wishlist');
    CustomSnackBar.showCustomErrorSnackBar(title: 'Failed!', message: 'failed to load data');
    CustomSnackBar.showCustomToast(message: 'added to card');
    CustomSnackBar.showCustomErrorToast(message: 'added to card');

          

Discovering Project

After setting up all the needed thing now lets talk about folder structure which is mainly based on Getx Pattern and there are some personal opinions, if you open your lib folder you will find those folders

.
โ””โ”€โ”€ lib
    โ”œโ”€โ”€ app
    โ”‚   โ”œโ”€โ”€ components
    โ”‚   โ”œโ”€โ”€ data
    โ”‚   โ”‚   โ”œโ”€โ”€ local
    โ”‚   โ”‚   โ””โ”€โ”€ models
    โ”‚   โ”œโ”€โ”€ modules
    โ”‚   โ”‚   โ””โ”€โ”€ home
    โ”‚   โ”œโ”€โ”€ routes
    โ”‚   โ””โ”€โ”€ services
    โ”œโ”€โ”€ config
    โ”‚   โ”œโ”€โ”€ theme
    โ”‚   โ””โ”€โ”€ translation
    โ””โ”€โ”€ utils
  • app: will contain all our core app logic
    • components: will contain all the shared UI widgets
    • data: will contain our models and local data sources (local db & shared pref)
    • modules: app screens
    • routes: generated by get_cli and it will contain our navigation routes
    • services: contain all logic for making safe & clean api calls
  • config: will contain app config such as themes, localization services
  • utils: for our helper classes

Features

  • Theme: if you opened theme package you will see those files

    โ””โ”€โ”€ theme
        โ”œโ”€โ”€ dark_theme_colors.dart
        โ”œโ”€โ”€ light_theme_colors.dart
        โ”œโ”€โ”€ my_fonts.dart
        โ”œโ”€โ”€ my_styles.dart
        โ””โ”€โ”€ my_theme.dart
    
    

    you only need to change app colors (light/dark_theme_colors) and if you want to change app fonts sizes and family just modify my_fonts.dart and that is it you don't need to worry about styles and theme you only need to edit my_syles.dart if you want to change some element theme data (padding,border..etc) and if you want to change theme just use this code

    // change theme and save current theme state to shared pref
    MyTheme.changeTheme();

    and if you want to check if the theme is dark/light just use

    bool themeIsLight = MyTheme.getThemeIsLight();
    // OR
    bool themeIsLight = MySharedPref.getThemeIsLight();
  • Localization/translation we will use getx localization system which in the normal case code would look something like this

    class LocalizationService extends Translations {
        @override
        Map<String, Map<String, String>> get keys => {
            'en_US': { 'hello' : 'Hello' },
            'ar_AR': { 'hello' : 'ู…ุฑุญุจุงู‹' },
        };
    }
    
    Text('hello'.tr); // translated text 

    but because we have so many words to translate we will separate keys file (strings_enum.dart) and languages map into different classes so code will become like this

    class LocalizationService extends Translations {
          @override
          Map<String, Map<String, String>> get keys => {
              'en_US': enUs,
              'ar_AR': arAR,
          };
      }
    // keys
    class Strings {
        static const String hello = 'hello';
    }
    // english words
    const Map<String, String> enUs = {
        Strings.hello : 'Hello',
    }
    // arabic translate
    final Map<String, String> arAR = {
        Strings.hello : 'ู…ุฑุญุจุง',
    }
    //result
    Text(Strings.hello.tr)

    and that explain why we have this file structure inside our translation package

       โ””โ”€โ”€ translations
           โ”œโ”€โ”€ ar_Ar
           โ”‚   โ””โ”€โ”€ ar_ar_translation.dart
           โ”œโ”€โ”€ en_US
           โ”‚   โ””โ”€โ”€ en_us_translation.dart
           โ”œโ”€โ”€ localization_service.dart
           โ””โ”€โ”€ strings_enum.dart
    

    to change language you will use

    LocalizationService.updateLanguage('en');

    and to get the current locale/language you can use

    LocalizationService.getCurrentLocal();
    // OR
    MySharedPref.getCurrentLocal();
  • Safe api call: under if you opened lib/app/services package you will find 3 files

    • api_call_status.dart: which contain all possible stages of our api call (loading,success,error..etc)
    • api_exception.dart: custom exception class to make error handling more informative
    • base_client.dart: contain our safe api call functions to perform api request the right way you would do this
class HomeController extends GetxController {
  // hold data
  List<dynamic>? data;
  // api call status
  ApiCallStatus apiCallStatus = ApiCallStatus.holding;

  // getting data from api simulating
  getData() async {
    // *) indicate loading state
    apiCallStatus = ApiCallStatus.loading;
    update();
    // *) perform api call
    await BaseClient.safeApiCall(
      Constants.todosApiUrl, // url
      RequestType.get,
      onSuccess: (response){ // api done successfully
        data = List.from(response.data);
        // -) indicate success state
        apiCallStatus = ApiCallStatus.success;
        update(); // update ui
      },
      // if you don't pass this method base client
      // will automatically handle error and show message
      onError: (error){
        // show error message to user
        BaseClient.handleApiError(error);
        // -) indicate error status
        apiCallStatus = ApiCallStatus.error;
        update(); // update ui
      }, // error while performing request
    );
  }

  @override
  void onInit() {
    getData();
    super.onInit();
  }
}

base client will catch all the possible errors and if you didn't pass onError function it will automatically catch the error in UI side code will be

GetBuilder<HomeController>(
        builder: (_){
          return MyWidgetsAnimator(
              apiCallStatus: controller.apiCallStatus,
              loadingWidget: () => const Center(child: CircularProgressIndicator(),),
              errorWidget: ()=> const Center(child: Text('Something went wrong!'),),
              successWidget: () =>
                 ListView.separated(
                  itemCount: controller.data!.length,
                  separatorBuilder: (_,__) => SizedBox(height: 10.h,),
                  itemBuilder: (ctx,index) => ListTile(
                      title: Text(controller.data![index]['userId'].toString()),
                      subtitle: Text(controller.data![index]['title']),
                    ),
                ),

          );
        },
      )

NOTE: MyWidgetsAnimator will take care of ui changing with animation you will pass the ApiCallStatus and success,failed,loading..etc widgets and it will take care of transition

Support

For support, email emadbeltaje@gmail.com or Facebook Emad Beltaje.