While developing AndEngine was a lot of fun, it also also consumed many(!) months of my life. It actually continues to cost me a significant amount of money to host the AndEngine forums.
If you made profit using your game and can afford to spare a fraction of it to the developer of the game engine you used, I would be very grateful! =)
The easiest way of donating is via Bitcoin to the AndEngine funds wallet address:
Bitcoin Wallet Address: 1run6zViD16j2rP9evpayu8FqQ6mcRDqi
Tip the author (not the project itself) of the next commit to AndEngine:
Donation Email: donate@andengine.org
Thank you!
/Nicolas Gramlich
- AndEngine has to be build with ADT-17 or higher!
- AndEngine relies on ADT to auto-generate a "BuildConfig" class. IntelliJ IDEA (as of 11.1.1) has not fully integrated with ADT-17+. In order to build AndEngine with IntelliJ IDEA, you can simply add the following class yourself in the root package (org.andengine):
package org.andengine;
public final class BuildConfig {
public final static boolean DEBUG = true;
}
- OpenGL ES 2:
- Support: [> 93% of all Android devices (Apr. 2012)
- Branch:
GLES2-AnchorCenter
- Active development.
- The leatest and greatest.
- More
cocos2d
-ish (Coordinate-System in the lower left corner, powerful AnchorCenter system.)
- Branch:
GLES2
- Not in active development.
- OpenGL ES 1:
AndEngineAugmentedRealityExtension
AndEngineLiveWallpaperExtension
AndEngineMODPlayerExtension
AndEngineMultiplayerExtension
AndEngineMultiTouchExtension
(Merged into the 'GLES2' branch.)AndEnginePhysicsBox2DExtension
AndEngineRobotiumExtension
AndEngineScriptingExtension
AndEngineScriptingExtensionGenerator
AndEngineSVGTextureRegionExtension
AndEngineTexturePackerExtension
(Merged into the 'GLES2-AnchorCenter' branch.)AndEngineTMXTiledMapExtension
(Merged into the 'GLES1' branch.)