A real-time rendering demo. 1st place at Field-FX 2020.
The soundtrack was made in early 21st century, I got an idea to make a demo with it around year 2006, but it took a lot more years until I actually did something.
Sometime in 2018 I sat down with my kid and we started making something.
And then that got parked, until I got off my lazy arse and actually finished it up, mid-2020. So here it is!
- Soundtrack and story: paraphonic^aheadahead
- Drawings and ideas: @laryngeal_stop
- Putting it all together & fx: NeARAZ
It's a Unity 2018.2 project with nothing fancy really. A timeline, and mostly raymarched fractals that render into the g-buffer. Some utilities I've used from the most excellent Keijiro's github, and the fractals are based on "Kali Sets", particularly "kalizyl and kalizul" shadertoy by Stefan Berke.