Descent 1&2 source port based on DXX-Retro.
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Set the VCPKG_ROOT environment variable to the vcpkg folder with Start > search Environment > Environment Variables > New...
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Open the d1 or d2 folder in Visual Studio with 'Open a local folder' or Open > CMake...
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Wait until CMake generation finishes
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Select Startup Item main/d1x-redux.exe
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Optionally select Debug > Debug and Launch Settings for d1x-redux and add below the line starting with "name":
"args": [ "-hogdir", "c:\game-data-folder" ]
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msys2:
pacman -S mingw-w64-x86_64-cmake mingw-w64-x86_64-physfs mingw-w64-x86_64-SDL mingw-w64-x86_64-SDL_mixer mingw-w64-x86_64-libpng mingw-w64-x86_64-glew
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Debian/Ubuntu:
apt install cmake libphysfs-dev libsdl1.2-dev libsdl-mixer1.2-dev libpng-dev libglew-dev
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Fedora:
sudo dnf install cmake physfs-devel sdl12-compat-devel SDL_mixer-devel libpng-devel glew-devel
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Arch Linux:
pacman -S cmake physfs sdl12-compat sdl_mixer libpng glew
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Use
cd
to go to the d1 or d2 directory -
cmake -B build -DCMAKE_BUILD_TYPE=RelWithDebInfo
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cmake --build build