Paper-Mario-Clone
A toy project created with the goal of reproducing the battle system of Paper Mario
This project was made over the span of a few months with the goal of getting some more practice in making games. I chose paper mario because it seemed simple
All assets and scripts in the project were made by myself from scratch (in many cases multiple times).
The project as it stands is imcomplete, but could be expanded to include all the functionality if required.
Things that are fully or almost fully implemented
- Jump Attack
- Enemy Attack
- Status Overlays
- Enemy HP overlays
- Items (Both attack and healing items -- can be expanded easily to implement most items in the game)
- Basic spawning and particle effects for items
- Mario (with animations)
- Goombella (with animation)
- Enemy Goomba (with animation)
- Attack order swapping - this one was kind of fun to implement
- Action Select UI (animated, but a bit too rigid in it's current implementation)
Things that would need to be implemented to get a fully working demo
- Hammer Attack
- A component that resets HP and FP values since using scriptable objects
- Sound Effects and Music -- almost entirely absent in current demo
- A manager that spawns enemies at the beginning
- Dying logic and animations for enemies
- Dying logic and animations for player
- Nice to have - A second enemy type?