ardahamamcioglu's Stars
yakhyo/fast-neural-style-transfer
Fast Neural Style Transfer implementation using PyTorch > ONNX Inference
onnx/models
A collection of pre-trained, state-of-the-art models in the ONNX format
compix/VoxelConeTracingGI
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
Anttwo/SuGaR
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Henrique-Henrique/Hengo
Hengo - Godot Visual Script
xverse-engine/XV3DGS-UEPlugin
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
electronicarts/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
shader-slang/slang
Making it easier to work with shaders
mashb1t/Fooocus
Focus even better on prompting and generating
gscept/nebula
Nebula is an open-source and free-to-use modern C++ game engine.
hahnec/color-matcher
automatic color-grading
jdegene/steamHWsurvey
Data & Script to collect current months steam hardware survey data or past data from
electronicarts/rig-inversion
Example code for the technique described in the paper "Rig Inversion by Training a Differentiable Rig Function" published at SIGGRAPH Asia 2022.
Allar/ue5-style-guide
An attempt to make Unreal Engine 4 projects more consistent
o3de/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
NVIDIAGameWorks/RTXGI-DDGI
RTX Global Illumination (RTXGI)
lllyasviel/Fooocus
Focus on prompting and generating
githubnext/monaspace
An innovative superfamily of fonts for code
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
hexops/mach
zig game engine & graphics toolkit
facebook/igl
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
nothings/stb
stb single-file public domain libraries for C/C++
gfx-rs/wgpu-native
Native WebGPU implementation based on wgpu-core
gfx-rs/wgpu
A cross-platform, safe, pure-Rust graphics API.
RodZill4/material-maker
A procedural textures authoring and 3D model painting tool based on the Godot game engine
EpicGamesExt/BlenderTools
Blender addons that improve the game development workflow between Blender and Unreal.
Cyanilux/ShaderGraphVariables
Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3
g-truc/glm
OpenGL Mathematics (GLM)
skaslev/gl3w
Simple OpenGL core profile loading
nigels-com/glew
The OpenGL Extension Wrangler Library