arjanfrans's Stars
neovim/neovim
Vim-fork focused on extensibility and usability
philc/vimium
The hacker's browser.
OpenRCT2/OpenRCT2
An open source re-implementation of RollerCoaster Tycoon 2 π’
SFTtech/openage
Free (as in freedom) open source clone of the Age of Empires II engine π
tj/co
The ultimate generator based flow-control goodness for nodejs (supports thunks, promises, etc)
mapeditor/tiled
Flexible level editor
abumq/easyloggingpp
C++ logging library. It is extremely powerful, extendable, light-weight, fast performing, thread and type safe and consists of many built-in features. It provides ability to write logs in your own customized format. It also provide support for logging your classes, third-party libraries, STL and third-party containers etc.
chjj/ttystudio
A terminal-to-gif recorder minus the headaches.
s-a/iron-node
Debug Node.js code with Chrome Developer Tools.
kkaefer/node-cpp-modules
Guide for writing C++ node.js extensions
krzysztof-o/spritesheet.js
Command-line spritesheet generator supporting Starling / Sparrow, PIXI.js, Easel.js and cocos2d
matteofigus/api-benchmark
A node.js tool to benchmark APIs
FreeRCT/FreeRCT
FreeRCT aims to be a free and open source game which captures the look, feel and gameplay of the popular games RollerCoaster Tycoon 1 and 2.
mpneuried/rsmq-worker
Helper to simply implement a worker around RSMQ ( Redis Simple Message Queue )
fallahn/sfml-tmxloader
SFML 2.x based tmx tilemap parser for files created with Tiled tile map editor
sholiday/papers
Academic papers and articles that I have read or plan to read
Kajakklubben/gta2-webgl
Why not port GTA2 to webgl? That's a great idea....
bttmly/intercept-require
intercept require() calls
karljacques/Teabag
So far this is a generic game engine built with Ogre3D, Bullet Physics, SDL and Raknet. It is built around a component system and uses messaging between components. I aim to build a first person shooter with it that draws inspiration from Halo/Call of Duty/Rainbox Six
featurist/language
DSLs for the washed masses