C++ RUSH00 in Ncurses by bsaunder and arnovan- *Had working starfield but disabled for correction *Running at 30FPS Features: Single-player Display using the ncurses library Horizontal or vertical scrolling (The screen area moves through the world, very much like in R-Type for example) Random enemies The player can shoot at enemies Basic collision handling (If an enemy touches you, you die) Game entities occupy one ’square’ of the map only. Frame-based timing Bonus Features: Displaying score, time, number of lives, etc... on screen Clock-based timing (Use whichever system facility or library you like) Scenery (Collidable objects or simple background) Enemies have a scripted behaviour