/FT_Retro

A space shooter game created in 48 hours during a C++ bootcamp

Primary LanguageC++

C++ RUSH00 in Ncurses by bsaunder and arnovan-
*Had working starfield but disabled for correction
*Running at 30FPS

Features:
Single-player
Display using the ncurses library
Horizontal or vertical scrolling (The screen area moves through the world, very much like in R-Type for example)
Random enemies
The player can shoot at enemies
Basic collision handling (If an enemy touches you, you die)
Game entities occupy one ’square’ of the map only.
Frame-based timing

Bonus Features:
Displaying score, time, number of lives, etc... on screen
Clock-based timing (Use whichever system facility or library you like)
Scenery (Collidable objects or simple background)
Enemies have a scripted behaviour