We suspect there are bugs in linux gcc > 9.2 or kernel > 5.3 or our code somehow is not compatible with that. Our code has large numerical errors from unknown source given the new C++ compiler. Please use older versions of C++ compiler or test the project on Windows.
This project has C++ components. There is a cmake
project inside Kinematic
folder. We have setup the CMake project so that it can be built on both linux and Windows. Use cmake
, cmake-gui
or visual studio to build the project. It requires eigen
library.
Install the Python requirements listed in requirements.txt
. The version shouldn't matter. You should be safe to install the latest versions of these packages.
To visualize training results, please set up our simulation renderer.
- Clone and follow build instructions in UnityKinematics. This is a flexible networking utility that will send raw simulation geometry data to Unity for rendering purpose.
- Copy
[UnityKinematics build folder]/pyUnityRenderer
to this root project folder. - Here's a sample Unity project called SimRenderer in which you can render the scenes for this project. Clone SimRenderer outside this project folder.
- After building UnityKinematics, copy
[UnityKinematics build folder]/Assets/Scripts/API
toSimRenderer/Assets/Scripts
. Start Unity, load SimRenderer project and it's ready to use.
We have included a pre-trained model in results/vae/models/13dim.pth
. If you would like to retrain the model, run the following:
python train_pose_vae.py
This will generate the new model in results/vae/test**/test.pth
. Copy the .pth
file and the associated .pth.norm.npy
file into results/vae/models
. Change presets/default/vae/vae.yaml
under the model
key to use your new model.
python train.py runup
Modify presets/custom/runup.yaml
to change parts of the target take-off features. Refer to Appendix A in the paper to see reference parameters.
After training, run
python once.py runup no_render results/runup***/checkpoint_2000.tar
to generate take-off state file in npy
format used to train take-off controller.
Open presets/custom/jump.yaml
, change env.highjump.initial_state
to the path to the generated take-off state file, like results/runup***/checkpoint_2000.tar.npy
. Then change env.highjump.wall_rotation
to specify the wall orientation (in degrees). Refer to Appendix A in the paper to see reference parameters (note that we use radians in the paper). Run
python train.py jump
to start training.
Start the provided SimRenderer (in Unity), enter play mode, the run
python evaluate.py jump results/jump***/checkpoint_***.tar
to evaluate the visualize the motion at any time. Note that env.highjump.initial_wall_height
must be set to the training height at the time of this checkpoint for correct evaluation. Training height information is available through training logs, available both in the console and through tensorboard logs. You can start tensorboard through
python -m tensorboard.main --bind_all --port xx --logdir results/jump***/