resin-electronjs
a boilerplate for developing kiosks, digital signage or other human-machine interaction projects based on ElectronJS and resin.io
Warning regarding armv6
This project does not currently support the armv6 architecture (ie Raspberry Pi 0 and 1) due to electron limitations. If the issue is fixed on the electron side, we will include it in this project. More on this here
Getting started
- Sign up on resin.io
- go throught the getting started guide and create a new application
- clone this repository to your local workspace
- add the resin remote to your local workspace using the useful shortcut in the dashboard UI
git push resin master
- see the magic happening, your device is getting updated Over-The-Air!
environment variables
Configure viaVariable Name | Value | Description | Device-specific |
---|---|---|---|
RESIN_HOST_CONFIG_gpu_mem |
a value from 64 to 160 |
the amount of RAM dedicated to the GPU | Raspberry Pi (all revs) |
Apply the above settings in the "Fleet Configuration" panel (if applying it for the all devices withing your application), or "Device Configuration" panel (if applying it for a single device).
WHY THIS TEMPLATE
Achieving kinda-smooth desktop application display on devices like the raspberrypi is hard. This project aims to provide a quickstart template.
URL LAUNCHER config via ENV VARS
!!! Please note that since 0.1.0
the bool
-based env vars dropped true
/ false
strings in favour of 0
/ 1
ones. !!!
simply set these environment varables in your app via "Environment Variables" panel in the resin dashboard to configure the behaviour of your devices.
Please note that the bool
type definition in the table is meant to accept to either 0
or 1
values.
URL_LAUNCHER_URL
string - the URL to be loaded. usefile:////usr/src/app/data/index.html
to load a local electronJS (or any website) app - defaults tofile:////usr/src/app/data/index.html
URL_LAUNCHER_NODE
bool (converted from string) - whether or not enable nodejs - defaults to0
URL_LAUNCHER_KIOSK
bool (converted from string) - whether or not enter KIOSK mode - defaults to1
URL_LAUNCHER_TITLE
string - the title of the window. Seen only withURL_LAUNCHER_FRAME
=true
- defaults toRESIN.IO
URL_LAUNCHER_FRAME
bool (converted from string) - set to "true" to display the window frame. Seen only withURL_LAUNCHER_KIOSK
=false
- defaults to0
URL_LAUNCHER_CONSOLE
bool (converted from string) - set to "true" to display the debug console - defaults to0
URL_LAUNCHER_WIDTH
int (converted from string) - - defaults to1920
URL_LAUNCHER_HEIGHT
int (converted from string) - - defaults to1080
URL_LAUNCHER_TOUCH
bool (converted from string) - enables touch events if your device supports them - defaults to0
URL_LAUNCHER_TOUCH_SIMULATE
bool (converted from string) - simulates touch events - might be useful for touchscreen with partial driver support - be aware this could be a performance hog - defaults to0
URL_LAUNCHER_ZOOM
float (converted from string) - The default zoom factor of the page, 3.0 represents 300% - defaults to1.0
URL_LAUNCHER_OVERLAY_SCROLLBARS
bool (converted from string) - enables overlay scrollbars - defaults to0
TFT
bool (converted from string) - sets the target display to TFT screen like the piTFT but still requires you to set the proper device tree overlay configuration for it - defaults to0
TFT_ROTATE
int (converted from string) - accepted values: 0,90,180,270 - defaults to0
ELECTRON_ENABLE_HW_ACCELERATION
bool (converted from string) - enable hardware acceleration - defaults to0
ELECTRON_RESIN_UPDATE_LOCK
bool (converted from string) - Enable supervisor update locking (see Update Locking)ELECTRON_APP_DATA_DIR
string - Override theappData
directory (see Electron API Documentation: app)ELECTRON_USER_DATA_DIR
string - Override theuserData
directory (see Electron API Documentation: app)
Update Locking
NOTE: Take care to only listen for a response once, and avoid sending multiple requests before the response arrived.
const {ipcRenderer} = require('electron')
Acquiring the Lock
// Listen for a response
ipcRenderer.once('resin-update-lock', (event, error) => {
if (error) { ... }
})
// Send the 'lock' command to acquire the lock
ipcRenderer.send('resin-update-lock', 'lock')
Releasing the Lock
// Listen for a response
ipcRenderer.once('resin-update-lock', (event, error) => {
if (error) { ... }
})
// Send the 'unlock' command to release the lock
ipcRenderer.send('resin-update-lock', 'unlock')
Checking the Lock
// Listen for a response
ipcRenderer.once('resin-update-lock', (event, error, isLocked) => {
console.log('Locked:', error || isLocked)
})
// Send the 'check' command to check on the state of the lock
ipcRenderer.send('resin-update-lock', 'check')