A 0.6 Port Version of Nodes!! Everyone can help me to port this mod by fork this Repo and Modify, then Pull~ The 0.5 original Nodes(1.0.1) source: http://adf.ly/Pto4C Glad to help me! Progress[Only list the file need to port]: datasrc [DONE] content.py [DONE] network.py [DONE] src engine e_config_variables.h -> shared\config_variables.h [DONE] e_engine.c -> engine.cpp [DONE] e_if_client.h -> [DELETED] [?] e_if_other.h -> [DELETED] [?] e_network.c -> network.cpp [DONE] e_network_internal.h -> shared\protocol.h [DONE] [?] client ec_client.c -> client.cpp [DONE] ec_gfx.c -> backend_sdl.cpp [?] ec_srvbrowse.c -> serverbrowser.cpp [DONE] server es_server.c -> server.cpp [DONE] game building_info.* [COPYED] collision.cpp [DONE] crate_info.hpp -> crate_info.h [COPYED] gamecore.* [DONE] variables.hpp -> variables.h [DONE] version.hpp -> version.h [DONE] client gameclient.* [DONE] render.* [TODO:RenderTee] components binds.cpp [DONE] [?] broadcast.* [0%] buildmenu.* [DONE] buymenu.* [DELETED] controls.cpp [0%] effects.* [DONE] emoticon.cpp [DONE] hud.cpp [DONE] items.* [0%] killmessages.cpp [0%] maplayers.cpp [0%] menus.* [0%] menus_*.* [0%] nameplates.cpp [0%] particles.* [DONE] players.cpp [30%] scoreboard.* [0%] server eventhandler.cpp [DONE] gamecontext.* [80%] gamecontroller.* [DONE] gameworld.* [50%] hooks.cpp [?] player.* [0%] entities building.* [50%] character.* [0%] crate.* [COPYED 0%] laser.* [0%] projectile.* [0%] gamemodes nodes.* [0%] Copyright (c) 2012 Magnus Auvinen This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Please visit http://www.teeworlds.com for up-to-date information about the game, including new versions, custom maps and much more.