Pinned Repositories
2012_3D_96k_Procedural_game
Procedural game in 96k which was my degree's project at UPC
2012_3D_Procedural_Object_Editor
3d Object editor, where the operations over the mesh are stored instead of vertices themselves
2013_3D_unfinished_game
Based on the previous engine, using procedural generation via IA testing the levels (see Togelius)
2015_Skaere
Runtime that performs automatic section characterization and allows user callbacks to be called for them
CheckDerefAnalysis
Clang: Null pointer check after deref
DACOMPILER
daily_cpp
Snippets on daily c++ usage
DAPARS
Suite of different parsers for DACOMP
DAVM
Bare repo
pa_git
Processor with branch predictor implemented in VHDL
artcampo's Repositories
artcampo/2012_3D_Procedural_Object_Editor
3d Object editor, where the operations over the mesh are stored instead of vertices themselves
artcampo/DACOMPILER
artcampo/2012_3D_96k_Procedural_game
Procedural game in 96k which was my degree's project at UPC
artcampo/2013_3D_unfinished_game
Based on the previous engine, using procedural generation via IA testing the levels (see Togelius)
artcampo/2015_Skaere
Runtime that performs automatic section characterization and allows user callbacks to be called for them
artcampo/CheckDerefAnalysis
Clang: Null pointer check after deref
artcampo/daily_cpp
Snippets on daily c++ usage
artcampo/DAPARS
Suite of different parsers for DACOMP
artcampo/DAVM
Bare repo
artcampo/pa_git
Processor with branch predictor implemented in VHDL