artiam's Stars
nomeata/capture-the-ic-token
Hack the canister, get the token
dfinity/agent-js
A collection of libraries and tools for building software around the Internet Computer, in JavaScript.
dfinity/cycles-wallet
DFINITY Cycles Wallet
DFINITY-Education/programming-languages
In this course, students will learn about the foundational elements of programming languages as well as the design principles behind Motoko and the Internet Computer, and will build their own simple stack machine using these ideas. Module 1 serves as an intro to this unit, providing historical context for programming language design and how this relates to Motoko. Module 2 introduces the idea of a stack machine that can sequentially process instructions, and Modules 3 and 4 build upon this implementation to extend the functionality of the stack machine with type enforcement and branching.
DFINITY-Education/distributed-systems
In this course, students will learn the fundamentals of distributed systems programming by building on top of the open auction platform we previously created in the Web Development section. Module 1 serves as an intro to this unit, providing a primer for Distributed Systems by reviewing distribution transparency and distributed time. Module 2 introduces students to the idea of "locking", borrowed from database management systems, which ensures that users cannot simultaneously bid on the same auction. In Module 3, students implement a feature that ensures bids are processed in the correct order. Finally, in Module 4 students explore how they can maintain bid "secrecy" in a distributed system through the use of hashing.
DFINITY-Education/data-structures
In this course, students will learn about the foundational elements of data structures as well as how they work on the Internet Computer. Module 1 serves as an intro to this unit, providing context for data structure design and the tradeoffs to consider when weighing which to use in certain projects. Module 2 and 3 explore the distinction between Motoko's differing styles for writing data structures: object-oriented (collection of functions that mutate state), and pure (no methods, no mutations). Module 4 builds on the data structures explored so far. Students will get hands-on experience via the IC's `BigMap` library, learning to scale their data structures beyond a single canister in the process.
DFINITY-Education/web-development
In this course, students will learn how to develop web applications on the IC and ultimately implement an open auction platform similar to eBay. Module 1 serves as an intro to this unit, providing a primer for web development by reviewing canister messaging, HTTP requests, cycles, and autonomous canisters. Module 2 introduces students to the idea of an open auction platform and completes the majority of the backend required for such a project. In Module 3, students connect their backend code with a frontend accessible via browser. Finally, Module 4 has students implement an autonomous governance canister, that acts as the decentralized arbiter of our auction platform's feature upgrades.
DFINITY-Education/blockchain-and-cryptocurrency
In this course, students will learn about the fundamentals of blockchain technology as well as the cryptocurrencies built on top of it. Module 1 serves as an intro to the concept of blockchains, cryptocurrencies, limitations of these services, and payment channels. Module 2 explains tokens and gives students the opportunity to experiment with an ERC-20 style token built on Motoko. In Module 3 students begin their own implementation of a payment channel in Motoko, and in Module 4 they finish this implementation. Each module builds upon concepts learned and activities completed in the prior modules.
DFINITY-Education/governance
In this course, students will learn about open governance on the IC and implement their own NNS-like system to create an open internet service. Module 1 serves as a primer for all things governance; we discuss the ideas behind open governance models, how the IC implements open, autonomous governance via the NNS, and the potential for open internet services. In Module 2 students begin implementing their own version of the NNS by allowing users to "lock" balances for neuron creation. In Module 3, students add the ability for neurons to vote on proposals and follow other neurons. Finally, in Module 4 students implement canister upgrades for passed proposals.
dfinity/cancan
A scalable video sharing service.
dfinity/ic
Internet Computer blockchain source: the client/replica software run by nodes
nomeata/ic-http-lambda
A HTTP-to-IC bridge (proof of concept)
seniorjoinu/Bonus
seniorjoinu/candid-kt
Lets you write Kotlin apps which interact with the Internet Computer
DFINITY-Education/docs
Documentation for writing code for the Internet Computer
DFINITY-Education/protocol-design
In this course, students will learn about the basics of protocols, understand how core protocols create the internet as we know it, and develop a high-level conception of the Internet Computer Protocol. Using this knowledge, students will implement their own version of DNS and a basic banking application on the Internet Computer. Module 1 serves as an intro to this unit, providing context for protocol design that will then be leveraged in Modules 2-4 to implement several applications on the Internet Computer.
ninegua/reversi
Multiplayer Reversi Game on Internet Computer
dfinity/motoko-base
The Motoko base library
dfinity/examples
Example applications, microservices, and code samples for the Internet Computer
dfinity/docs
Documentation for writing code for the Internet Computer
dominicwilliams/instant-dapp-ide
Complete Dapp and Solidity development environment as docker image you can run from command line