Create images using an image-order, ray tracing engine algorithm.
This project was originally created as a class assignment. Modifications to the original submission include the addition of some C++11 features, the replacement of vector math library with GLM, and anything listed under New features.
- Diffuse materials and specular highlights
- Glossy reflections
- Point and area lights
- Parallel rendering
- Super basic triangle rasterizer, limited support
- PNG file export
- Anti-aliasing with jittered sampling
- Render preview window
- Object instancing (transforms)
- OBJ file support
- Spot and directional lights
- Textures
Mainly tested on Ubuntu 16.04.
- Cross-platform Make (CMake) v2.8+
- GNU Make or equivalent
- GCC or an alternative C++11 compatible compiler
- Boost v1.53+
- SFML v2+
- OpenGL
- GLM
- png++
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
make
mkdir debug
cd debug
cmake -DCMAKE_BUILD_TYPE=Debug ..
make