automatically subdivide large polygons
Opened this issue · 3 comments
meszaros-lajos-gyorgy commented
If a polygon is too large (one or more side's length is >100) then the level generator should slice it up in a way that each piece fits into a 100x100 quad.
- create
Polygon.isTooLarge()
- create dummy
Polygon.subdivide()
with nothing inside (maybe add a// TODO: implement
) - in
ArxMap.finalize()
go through every polygon and if it.isTooLarge()
then.subdivide()
- implement
Polygon.subdivide()
meszaros-lajos-gyorgy commented
meszaros-lajos-gyorgy commented
meszaros-lajos-gyorgy commented
what about EntityModel
s?