arx-tools/arx-level-generator
A node.js library for creating maps for the video game Arx Fatalis
TypeScriptMIT
Issues
- 0
Simplify Variable constructor when aiming to start a variable as uninitialized
#36 opened by meszaros-lajos-gyorgy - 0
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- 1
- 2
- 1
- 2
FTL models and shading
#24 opened by meszaros-lajos-gyorgy - 1
implement reversePolygonWinding for actual geometries, not just vertex entries in an obj file
#29 opened by meszaros-lajos-gyorgy - 3
Adding or removing ArxPolygonFlags.Tiled from a texture does not invalidate its cache
#33 opened by meszaros-lajos-gyorgy - 0
- 0
normalizeUV() fails when a single polygon has more than 1.0 textures fit either horizontally or vertically
#31 opened by meszaros-lajos-gyorgy - 0
Polygons.addThreeJsMesh: repetitive code when adding mesh to a map
#30 opened by meszaros-lajos-gyorgy - 2
triangulate any n-gons
#21 opened by meszaros-lajos-gyorgy - 0
rooms definitions: add "cursor move" command to introduce in-between positioning along --/-/+/++
#27 opened by meszaros-lajos-gyorgy - 0
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- 3
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dockerize the package
#18 opened by meszaros-lajos-gyorgy - 0
add arbitrary slicing for polygons
#20 opened by meszaros-lajos-gyorgy - 1
Selection API - calling .get() after selection returns the original data, having to call .copy() before .get() is easy to miss
#16 opened by meszaros-lajos-gyorgy - 1
introduce a common interface for all classes that can be used by the Selection class
#17 opened by meszaros-lajos-gyorgy - 1
- 1
add a polygon to the ArxMap during finalization when there are no polygons
#15 opened by meszaros-lajos-gyorgy - 0
- 0
rooms definitions: find a way to randomize textures on a tiled surface
#12 opened by meszaros-lajos-gyorgy - 3
allow control over assets that automatically land in the cache folder (like EntityModels and Textures)
#8 opened by meszaros-lajos-gyorgy - 1
remove normal/premium modes and have everything be outputted as premium
#10 opened by meszaros-lajos-gyorgy - 2
- 1
implement exporting the json version of generated FTL files when ArxMap.saveToDisk's 2nd parameter is set to true
#6 opened by meszaros-lajos-gyorgy - 6
- 1
Playerinterface script command
#3 opened by meszaros-lajos-gyorgy - 1
Replace current code in tools/mesh/transformEdge to the improved one from Alia's nightmare
#2 opened by meszaros-lajos-gyorgy - 0
Script.exportTextures() only exports textures when the handler is a single class
#1 opened by meszaros-lajos-gyorgy