Issues
- 0
Godot 4 support
#31 opened by nightblade9 - 0
Assetlib?
#30 opened by nightblade9 - 0
Using tabs instead of spaces
#29 opened by lil5 - 0
Expicitly add types to your code
#28 opened by lil5 - 1
- 2
_on_SwipeDetector_swipe_started( partial_gesture ) always giving "left" on using get_direction().
#26 opened by biniHash - 5
- 4
Choose Mouse Button for Swipe Detection
#23 opened by CoffeeStraw - 1
multitouch and pinch zoom?
#22 opened by ternaryCat - 1
Should we implement the library on GDNative?
#21 opened by arypbatista - 3
Gesture recognition - multiple drawings per pattern to teach it and other questions
#16 opened by blurymind - 6
"Condition ' _first!=0 ' is true."
#10 opened by Skyfrit - 0
Specific signals for area detections
#15 opened by arypbatista - 2
Allow the user to set a 4-directions mode
#11 opened by arypbatista - 3
Adapt to Godot 3
#17 opened by eberfreitas - 2
Improve gesture detection
#5 opened by arypbatista - 7
Delimit swipe area with Area2D node. Allow multiple Area2D instances to achieve independant simultaneous swipes.
#12 opened by arypbatista - 0
- 0
Improve gesture direction calculation
#8 opened by arypbatista - 3
Swipe direction detection
#6 opened by ppfeiler - 1
Add gestures to swipe detection so it will trigger a signal when individual gestures are "drawn" on screen
#4 opened by arypbatista - 1
- 1
- 1
On mobile sometimes the starting point is not being captured or signal is not being emitted
#3 opened by arypbatista