Pinned Repositories
3dsmax_Viewport_UnityEngine
This project allows you to replace the 3dsmax viewport with a Unity Engine scene file you can hook it up via the 3dsmax plugin. And when you create objects and meshes the Unity Engine scene 3dsmax will update.
CVediaPong
CVedia Pong Example Project: This project is meant to show a basic C# and Network programming in Unity and to show how Sockets work and how to quickly and implement networking in Unity Engine.
EzRemoteExecutor
A simple to use RemoteExecutor thats actually simple.
Harmonic-Fluids
Fluid sounds, such as splashing and pouring, are ubiquitous and familiar but we lack physically based algorithms to synthesize them in computer animation or interactive virtual environments. We propose a practical method for automatic procedural synthesis of synchronized harmonic bubble-based sounds from 3D fluid animations. To avoid audio-rate time-stepping of compressible fluids, we acoustically augment existing incompressible fluid solvers with particle-based models for bubble creation, vibration, advection, and radiation. Sound radiation from harmonic fluid vibrations is modeled using a time-varying linear superposition of bubble oscillators. We weight each oscillator by its bubble-to-ear acoustic transfer function, which is modeled as a discrete Green's function of the Helmholtz equation. To solve potentially millions of 3D Helmholtz problems, we propose a fast dual-domain multipole boundary-integral solver, with cost linear in the complexity of the fluid domain's boundary. Enhancements are proposed for robust evaluation, noise elimination, acceleration, and parallelization. Examples of harmonic fluid sounds are provided for water drops, pouring, babbling, and splashing phenomena, often with thousands of acoustic bubbles, and hundreds of thousands of transfer function solves.
Hospital-CSharp-Test-App
MVCGrid.Net-2.0
A table grid control for ASP.NET framework and ASP.NET Core and with ajax and signalr paging and sorting. Also has filtering support, exporting, back button support, and graceful degradation. Easily configurable. All ajax and signalr calls are handled for you. Data can be inserting into the grid for multiple users from the backend or the frontend via signalr.
NG-Chat
QTNodeEditor
Its a node based editor for QT within the code you can intercept events when nodes are connected and disconnected. The node editor is really quick and light weight so it can be customize and optimized to be changed depending on whatever project is being worked on.
React
React (and React Native) view layer for JavaScript-accounts.
Unity-Softbody-Cutting
A Unity Engine implementation of Bullet Tetrahedral Cutting
ashab015's Repositories
ashab015/Harmonic-Fluids
Fluid sounds, such as splashing and pouring, are ubiquitous and familiar but we lack physically based algorithms to synthesize them in computer animation or interactive virtual environments. We propose a practical method for automatic procedural synthesis of synchronized harmonic bubble-based sounds from 3D fluid animations. To avoid audio-rate time-stepping of compressible fluids, we acoustically augment existing incompressible fluid solvers with particle-based models for bubble creation, vibration, advection, and radiation. Sound radiation from harmonic fluid vibrations is modeled using a time-varying linear superposition of bubble oscillators. We weight each oscillator by its bubble-to-ear acoustic transfer function, which is modeled as a discrete Green's function of the Helmholtz equation. To solve potentially millions of 3D Helmholtz problems, we propose a fast dual-domain multipole boundary-integral solver, with cost linear in the complexity of the fluid domain's boundary. Enhancements are proposed for robust evaluation, noise elimination, acceleration, and parallelization. Examples of harmonic fluid sounds are provided for water drops, pouring, babbling, and splashing phenomena, often with thousands of acoustic bubbles, and hundreds of thousands of transfer function solves.
ashab015/Unity-Softbody-Cutting
A Unity Engine implementation of Bullet Tetrahedral Cutting
ashab015/3dsmax_Viewport_UnityEngine
This project allows you to replace the 3dsmax viewport with a Unity Engine scene file you can hook it up via the 3dsmax plugin. And when you create objects and meshes the Unity Engine scene 3dsmax will update.
ashab015/MVCGrid.Net-2.0
A table grid control for ASP.NET framework and ASP.NET Core and with ajax and signalr paging and sorting. Also has filtering support, exporting, back button support, and graceful degradation. Easily configurable. All ajax and signalr calls are handled for you. Data can be inserting into the grid for multiple users from the backend or the frontend via signalr.
ashab015/QTNodeEditor
Its a node based editor for QT within the code you can intercept events when nodes are connected and disconnected. The node editor is really quick and light weight so it can be customize and optimized to be changed depending on whatever project is being worked on.
ashab015/Angular-Server-Dashboard
ashab015/CVediaPong
CVedia Pong Example Project: This project is meant to show a basic C# and Network programming in Unity and to show how Sockets work and how to quickly and implement networking in Unity Engine.
ashab015/JQuery-UI-NinjaTurtles-Game
Demo of using JQuery UI effects, draggables and droppables.
ashab015/NG-Chat
ashab015/React
React (and React Native) view layer for JavaScript-accounts.
ashab015/EzRemoteExecutor
A simple to use RemoteExecutor thats actually simple.
ashab015/Hospital-CSharp-Test-App
ashab015/JQuery-UI-Google-Maps
Google maps interface themeable with jQuery UI
ashab015/AnimalFacts
Two test console applications to demonstrate thread safe text file writing and simple rest api usage.
ashab015/DockerApiExperiments
A test project to mess around with the docker c# api and the creation of an asp.net core application to poll and monitor the created docker containers.