/hag-poc-dungeon

Primary LanguageShellBSD 2-Clause "Simplified" LicenseBSD-2-Clause

Description

Dungeon of Fears is POC (proof-of-concept) game for HaG framework - Yarn Spinner based scripts with some extra (unfortunately incompatible with official YS) flavor. Scripts are transpiled into C++ code and binaries produced, which represent server-side web game.

Turn based movement and battles with some events as visual novel are planned.

Win Condition

Endless

Loose Condition

It is not rogue like, you will not die. In the future some penalties may apply.

Save/Load

Save and load options available. Save is working on dungeon entrance only for now.

Top

Trading

Underground

Navigation

Each corridor leads to a room:

doc/event-tutorial/HaG-room-navigation.png

Each room leads to a corridor:

doc/event-tutorial/HaG-corridor-navigation.png

Observe

Objects observing relies on Perception and Listen sense stats. The higher are they, the more objects you can find in the rooms or discover objects stats.

doc/event-tutorial/HaG-door-unlock.png

Unlock and Disarm

You may encounter traps, locked doors or chests. Listen stat is used for automatic unlock or disarm. When object is too complex - "find pair" mini game is started, when you will find enough of pairs, unlock/disarm will succeed.

doc/event-tutorial/HaG-door-unlock-minigame.png

Resources

Loot

Events

For now only tutorial event is added.

Battle

Latest Gameplay

doc/HaG-Dungeon-211014.gif doc/HaG-Dungeon-211112.gif
  • Languages support (en, uk)
  • Player character generation
  • Save / Load game (save files you should store on your computer/phone)
  • Small tutorial events
  • Rooms and Corridors generation
  • Character inventory (empty for now)
  • Chests with coins to loot
  • Traps
  • Locked chests and doors
  • Unlock/disarm mini game

doc/HaG-Dungeon-211202.gif

If you want to know more, subscribe to HaG framework telegram channel https://t.me/haggamedev, where I will publish some news and updates regarding HaG framework itself and projects on top of it.

Playtest

From now on you can play test it on http://hag.pp.ua

It is both desktop and mobile friendly (portrait mode recommended).

Credits

  • Dungeon tiles https://rgsdev.itch.io/free-isometric-dungeon-game-tileset-2d-asset-by-rgsdev (RGS_Dev)
  • Character and NPC tiles https://opengameart.org/content/isometric-dungeon-tileset (Dragosha)
  • Icons https://game-icons.net/
    • Hearts icon by Skoll under CC BY 3.0
    • Human ear icon by Delapouite under CC BY 3.0
    • Eyeball icon by Lorc under CC BY 3.0
    • Hooded figure icon by DarkZaitzev under CC BY 3.0
    • Wingfoot icon by Lorc under CC BY 3.0
    • Biceps icon by Delapouite under CC BY 3.0
    • Bordered shield icon by Lorc under CC BY 3.0
    • Swap bag icon by Lorc under CC BY 3.0
    • Gem pendant icon by Lorc under CC BY 3.0
    • Spartan helmet icon by Delapouite under CC BY 3.0
    • Power ring icon by Delapouite under CC BY 3.0
    • Gloves icon by Delapouite under CC BY 3.0
    • Lamellar icon by Lorc under CC BY 3.0
    • Knapsack icon by Lorc under CC BY 3.0
    • Boots icon by Lorc under CC BY 3.0