Cross platform high performance TCP network library using C++ 11.
- Cross platform (Linux | Windows)
- High performance and safety use.
- None depend
- Multi-threaded
- SSL support
- Support HTTP、HTTPS、WebSocket
- IPv6 support
- Visual C++ 2013+ on Windows (32/64-bit)
- GCC 4.8+ on Linux (32/64-bit)
- Not Support Mac OS X
cmake .
- If you use Windows, please open brynet.sln then build. If on Linux, only enter
make
.
Under localhost, use CentOS 6.5 virtual mahcine(host machine is Win10 i5)
-
PingPong
Benchamrk's server and client both only use one thread, and packet size is 4k
-
Broadcast
Server use two network threads and one logic thread, client use one network(also process logic) thread. every packet size is 46 bytes. every packet contain client's id. server broadcast packet to all client when recv one packet from any client. client send one packet when recv packet from server and packet's id equal self.
-
Ab HTTP(1 network thread) Document Path: / Document Length: 18 bytes
Concurrency Level: 100 Time taken for tests: 5.871 seconds Complete requests: 100000 Failed requests: 0 Write errors: 0 Non-2xx responses: 100000 Total transferred: 5200000 bytes HTML transferred: 1800000 bytes Requests per second: 17031.62 [#/sec] (mean) Time per request: 5.871 [ms] (mean) Time per request: 0.059 [ms] (mean, across all concurrent requests) Transfer rate: 864.89 [Kbytes/sec] received Connection Times (ms) min mean[+/-sd] median max Connect: 0 2 0.7 2 8 Processing: 1 3 0.7 3 9 Waiting: 0 3 0.8 3 8 Total: 2 6 0.8 6 11 Percentage of the requests served within a certain time (ms) 50% 6 66% 6 75% 6 80% 6 90% 7 95% 7 98% 7 99% 8 100% 11 (longest request)
- PingPongServer
- PingPongClient
- BroadCastServer
- BroadCastClient
- SimpleHttpServer show how to start http/ws service and request http
- BenchWebsocket benchmark websocket client
- PromiseReceive use the promise style receive http response
- WebSocketProxy one proxy server between websocket client and binary protocol server
- more examples please see examples;