Cross platform OpenGL ES 2.0 game engine for PC and iOS written in C++.
Requirements: CMake 2.8.8+ and Visual Studio 2012.
Run Sources\build_vs2012.bat to generate .sln and other IDE files.
The generated files will appear in Sources\msvc folder.
NOTE: You have to manually edit project properties and set working directory or otherwise .dll files will not get loaded.
NOTE2: 3rd party .lib files are build with VS2012 and so no other Visual Studio version can be used.
Requirements: CMake 2.8.8+ and XCode 4+.
TODO: CMakeFile.txt and build_xcode.sh is not yet created for XCode.
3rd party library .a files are compiled with Clang 3.2
NOTE: the project is still very incomplete.